Route retained readbacks through GL backend
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@@ -36,6 +36,36 @@ void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std
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glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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}
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void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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static_assert(sizeof(GLint) == sizeof(std::int32_t));
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glGetIntegerv(static_cast<GLenum>(name), reinterpret_cast<GLint*>(values));
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}
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void read_opengl_pixels(
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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void* pixels) noexcept
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{
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glReadPixels(
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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pixels);
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}
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void bind_opengl_framebuffer(std::uint32_t target, std::uint32_t framebuffer) noexcept
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{
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glBindFramebuffer(static_cast<GLenum>(target), static_cast<GLuint>(framebuffer));
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}
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void set_canvas_mode_active_texture_unit(std::uint32_t unit_index)
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{
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const auto status = pp::renderer::gl::activate_opengl_texture_unit(
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@@ -76,6 +106,34 @@ void apply_canvas_mode_viewport(std::int32_t x, std::int32_t y, std::int32_t wid
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LOG("Canvas mode viewport dispatch failed because: %s", status.message);
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}
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std::uint32_t query_canvas_mode_read_framebuffer()
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{
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std::int32_t read_framebuffer = 0;
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get_opengl_integer(pp::renderer::gl::read_framebuffer_binding_query(), &read_framebuffer);
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return static_cast<std::uint32_t>(read_framebuffer);
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}
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void read_canvas_mode_pixel(std::int32_t x, std::int32_t y, glm::u8vec4& pixel)
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{
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const auto status = pp::renderer::gl::readback_opengl_framebuffer(
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pp::renderer::gl::OpenGlFramebufferReadback {
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.framebuffer = query_canvas_mode_read_framebuffer(),
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.x = x,
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.y = y,
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.width = 1,
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.height = 1,
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.format = pp::renderer::gl::rgba8_readback_format(),
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.pixels = &pixel,
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},
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pp::renderer::gl::OpenGlFramebufferReadbackDispatch {
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.get_integer = get_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.read_pixels = read_opengl_pixels,
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});
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if (!status.ok())
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LOG("Canvas mode pixel readback dispatch failed because: %s", status.message);
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}
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}
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void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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@@ -343,19 +401,17 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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}
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}
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glm::u8vec4 pixel;
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GLint fb_width = App::I->width;
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GLint fb_height = App::I->height;
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std::int32_t fb_width = static_cast<std::int32_t>(App::I->width);
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std::int32_t fb_height = static_cast<std::int32_t>(App::I->height);
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if (node->m_density != 1.f)
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{
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fb_width = node->m_rtt.getWidth();
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fb_height = node->m_rtt.getHeight();
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}
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glReadPixels((pos.x / App::I->width) * fb_width,
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((App::I->height - pos.y - 1) / App::I->height) * fb_height,
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1, 1,
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pp::renderer::gl::rgba_pixel_format(),
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pp::renderer::gl::unsigned_byte_component_type(),
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&pixel);
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read_canvas_mode_pixel(
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static_cast<std::int32_t>((pos.x / App::I->width) * fb_width),
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static_cast<std::int32_t>(((App::I->height - pos.y - 1) / App::I->height) * fb_height),
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pixel);
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bool outline = glm::min(tip_scale.x, tip_scale.y) < 20 || m_resizing ? false : m_draw_outline;
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ShaderManager::u_int(kShaderUniform::DrawOutline, outline);
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ShaderManager::u_vec4(kShaderUniform::Col, outline ? glm::vec4(1.f - glm::vec3(pixel) / 255.f, 1.f) : tip_color);
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@@ -231,19 +231,7 @@ void NodePanelGrid::init_controls()
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m_texture.create_mipmaps();
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#else
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// get the texture data and resize it
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Image img;
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img.create(m_texture.size().x, m_texture.size().y);
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App::I->render_task([&]
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{
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m_texture.bind();
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glGetTexImage(
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pp::renderer::gl::texture_2d_target(),
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0,
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pp::renderer::gl::rgba_pixel_format(),
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pp::renderer::gl::unsigned_byte_component_type(),
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img.m_data.get());
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m_texture.unbind();
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});
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Image img = m_texture.get_image();
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Image resized = img.resize(texres, texres);
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m_texture.create(resized);
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m_texture.create_mipmaps();
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