Render heightmap to layer
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@@ -9,6 +9,7 @@ public:
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glm::vec2 m_value{0};
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glm::vec2 m_old_value;
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std::function<void(Node* target, float value)> on_value_changed;
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std::function<void(Node* target, float value)> on_value_final;
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virtual Node* clone_instantiate() const override;
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virtual void clone_copy(Node* dest) const override;
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virtual void init() override;
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