opacity control
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@@ -9,14 +9,15 @@ NS_START
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class Canvas
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{
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Stroke* m_current_stroke = nullptr;
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Plane m_plane;
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BrushMesh m_mesh;
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int m_current_layer_idx = 0;
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bool m_dirty = false;
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public:
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int m_width;
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int m_height;
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bool m_use_instanced = false;
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Stroke* m_current_stroke = nullptr;
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bool m_show_tmp = false;
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std::vector<Layer> m_layers;
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std::vector<Stroke> m_strokes;
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