Add stroke script document automation
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@@ -153,6 +153,11 @@ Known local toolchain state:
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automation and is covered by `pano_cli_simulate_stroke_smoke`.
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- `pano_cli simulate-stroke-script` loads a text stroke script fixture and is
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covered by `pano_cli_simulate_stroke_script_smoke`.
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- `pano_cli apply-stroke-script` parses a text stroke script fixture, samples
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every stroke through `pp_paint`, maps the samples into a bounded
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`pp_document` RGBA8 face payload, writes a PPI file, and is covered by
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`pano_cli_apply_stroke_script_roundtrip_smoke`, which inspects the dirty-face
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box and loads the generated file back as decoded document pixel data.
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- `panopainter_validate_shaders` validates the current combined GLSL shader
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files for one vertex stage marker, one fragment stage marker, valid marker
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order, and existing relative includes.
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@@ -311,6 +316,9 @@ Known local toolchain state:
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through JSON automation for agent-driven checks.
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- `pano_cli save-document-project` exposes file-writing document export
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automation for inspect/load round trips.
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- `pano_cli apply-stroke-script` exposes file-driven stroke-script application
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to a pure document face payload and writes a PPI artifact for inspect/load
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round-trip automation.
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- `pp_ui_core` consumes vcpkg tinyxml2 only when `PP_USE_VCPKG_TINYXML2=ON`
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through the vcpkg preset; default and Android validation still use the
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retained vendored fallback tracked by DEBT-0012.
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@@ -28,10 +28,10 @@ agent or engineer to remove them without reconstructing context from chat.
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| DEBT-0007 | Open | Modernization | `vcpkg.json` and `windows-msvc-vcpkg-headless` are validated for the headless Windows component matrix, but app targets still use vendored libraries and Android/Apple triplets are not proven | Dependency migration must stay incremental while SDK/patched/vendor dependencies remain in use | `$env:VCPKG_ROOT="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg"; cmake --preset windows-msvc-vcpkg-headless`; `ctest --preset desktop-fast-vcpkg --build-config Debug` | Component targets consume vcpkg packages where reliable and desktop app, Android, and Apple triplets are validated or explicitly documented as permanent vendor exceptions |
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| DEBT-0008 | Open | Modernization | `windows-msvc-default` preset is used for local validation because the VS 2026 generator is not installed here | The target VS 2026 preset must remain, but this machine configures with Visual Studio 17 2022 | `cmake --preset windows-msvc-default`; `ctest --preset desktop-fast --build-config Debug` | Validate `windows-vs2026-x64` on a machine with Visual Studio 2026 installed and make it the default Windows validation preset |
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| DEBT-0009 | Open | Modernization | Android root CMake validation currently builds headless targets only, not APK/package variants | Platform app entrypoints still live in legacy Gradle/CMake projects and need Phase 6 alignment | `powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64` | Android standard, Quest, and Focus/Wave package targets consume shared component targets and have package smoke commands |
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| DEBT-0010 | Open | Modernization | `pp_document` is a pure layer/frame/document/undo-history model with alpha-lock metadata, snapshot construction, per-layer frame metadata, renderer-free RGBA8 face payload storage, snapshot-embedded face-payload validation, renderer-free alpha8 selection-mask storage, and PPI import/export helpers, but it is not yet wired to legacy `Canvas`, legacy save, or legacy action commands | Keep extraction incremental while preserving app behavior | `ctest --preset desktop-fast --build-config Debug`; `pano_cli create-document --width 64 --height 32 --layers 2`; `pano_cli load-project --path tests\data\projects\minimal-project.ppi`; `pp_document_tests`; `pp_document_ppi_import_tests`; `pp_document_ppi_export_tests`; `pano_cli_simulate_document_edits_smoke`; `pano_cli_simulate_document_export_smoke`; `pano_cli_save_document_project_roundtrip_smoke` | Legacy document behavior is represented by `pp_document` tests and the app consumes it through a boundary/facade |
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| DEBT-0010 | Open | Modernization | `pp_document` is a pure layer/frame/document/undo-history model with alpha-lock metadata, snapshot construction, per-layer frame metadata, renderer-free RGBA8 face payload storage, snapshot-embedded face-payload validation, renderer-free alpha8 selection-mask storage, PPI import/export helpers, and stroke-script-to-face-payload CLI automation, but it is not yet wired to legacy `Canvas`, legacy save, or legacy action commands | Keep extraction incremental while preserving app behavior | `ctest --preset desktop-fast --build-config Debug`; `pano_cli create-document --width 64 --height 32 --layers 2`; `pano_cli load-project --path tests\data\projects\minimal-project.ppi`; `pp_document_tests`; `pp_document_ppi_import_tests`; `pp_document_ppi_export_tests`; `pano_cli_simulate_document_edits_smoke`; `pano_cli_simulate_document_export_smoke`; `pano_cli_save_document_project_roundtrip_smoke`; `pano_cli_apply_stroke_script_roundtrip_smoke` | Legacy document behavior is represented by `pp_document` tests and the app consumes it through a boundary/facade |
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| DEBT-0011 | Open | Modernization | `package-smoke` validates the Windows CMake app artifact only, not AppX/APK/Apple/WebGL package outputs | Platform package targets are not migrated to root CMake yet | `powershell -ExecutionPolicy Bypass -File scripts\automation\package-smoke.ps1 -Preset windows-msvc-default -Configuration Debug` | Package-smoke covers Windows AppX, Android APK variants, Apple bundles, and WebGL output where local toolchains are present |
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| DEBT-0012 | Open | Modernization | `pp_ui_core` uses vcpkg tinyxml2 on `windows-msvc-vcpkg-headless`, but retains `pp_vendor_tinyxml2` for default and unproven platform presets | Mobile/AppX/Apple triplets and app packaging still need validation before removing the vendored fallback | `ctest --preset desktop-fast-vcpkg --build-config Debug`; `ctest --preset desktop-fast --build-config Debug`; `powershell -ExecutionPolicy Bypass -File scripts\automation\platform-build.ps1 -Presets android-arm64` | All supported presets consume vcpkg tinyxml2 or document a permanent vendored exception |
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| DEBT-0013 | Open | Modernization | `pp_assets`, `pp_document`, `pano_cli inspect-project`, `pano_cli load-project`, and `pano_cli save-project` validate the fixed PPI header, thumbnail/body byte layout, generated multi-layer/multi-frame PPI writing with explicit layer opacity/blend/alpha-lock/visibility metadata, per-layer frame durations, metadata-only and targeted dirty-face-payload save/load round-trips, layer/frame index, dirty-face descriptors, dirty-face PNG payload metadata, asset-level RGBA PNG payload decoding, pure document-to-PPI export, CLI document export automation, file-writing document export automation, and decoded pixel attachment to `pp_document`, but full legacy PPI round-trip parity is not yet extracted | Full PPI save parity requires staged extraction of legacy `Canvas` serialization and image/layer payload handling | `ctest --preset desktop-fast --build-config Debug`; `pp_assets_image_pixels_tests`; `pp_assets_ppi_header_tests`; `pp_document_ppi_import_tests`; `pp_document_ppi_export_tests`; `pano_cli_inspect_project_layout_smoke`; `pano_cli_load_project_metadata_smoke`; `pano_cli_save_project_roundtrip_smoke`; `pano_cli_save_project_payload_roundtrip_smoke`; `pano_cli_simulate_document_export_smoke`; `pano_cli_save_document_project_roundtrip_smoke` | Full PPI load/save fixtures cover thumbnails, decoded layer face payloads attached to documents, frames, corrupt payloads, dirty-face payload saving, arbitrary legacy canvas payload/layout combinations, and legacy app round-trip compatibility |
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| DEBT-0013 | Open | Modernization | `pp_assets`, `pp_document`, `pano_cli inspect-project`, `pano_cli load-project`, and `pano_cli save-project` validate the fixed PPI header, thumbnail/body byte layout, generated multi-layer/multi-frame PPI writing with explicit layer opacity/blend/alpha-lock/visibility metadata, per-layer frame durations, metadata-only and targeted dirty-face-payload save/load round-trips, layer/frame index, dirty-face descriptors, dirty-face PNG payload metadata, asset-level RGBA PNG payload decoding, pure document-to-PPI export, CLI document export automation, file-writing document export automation, stroke-script-generated document payload export, and decoded pixel attachment to `pp_document`, but full legacy PPI round-trip parity is not yet extracted | Full PPI save parity requires staged extraction of legacy `Canvas` serialization and image/layer payload handling | `ctest --preset desktop-fast --build-config Debug`; `pp_assets_image_pixels_tests`; `pp_assets_ppi_header_tests`; `pp_document_ppi_import_tests`; `pp_document_ppi_export_tests`; `pano_cli_inspect_project_layout_smoke`; `pano_cli_load_project_metadata_smoke`; `pano_cli_save_project_roundtrip_smoke`; `pano_cli_save_project_payload_roundtrip_smoke`; `pano_cli_simulate_document_export_smoke`; `pano_cli_save_document_project_roundtrip_smoke`; `pano_cli_apply_stroke_script_roundtrip_smoke` | Full PPI load/save fixtures cover thumbnails, decoded layer face payloads attached to documents, frames, corrupt payloads, dirty-face payload saving, arbitrary legacy canvas payload/layout combinations, and legacy app round-trip compatibility |
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| DEBT-0014 | Open | Modernization | `windows-clangcl-asan` now configures as a headless Ninja/clang-cl preset and uses the release MSVC runtime required by ASan, but local builds still fail because installed clang-cl 18.1.8 is paired with VS 2026-preview STL headers that require Clang 20 or newer | Sanitizer validation should be local and repeatable, but this machine's compiler/header pairing is incompatible | `cmake --fresh --preset windows-clangcl-asan`; `cmake --build --preset windows-clangcl-asan --target pp_foundation` | Install/use Clang 20+ with the VS 2026 STL, or point the preset at a compatible VS 2022 toolchain, then make `platform-build.ps1 -Presets windows-clangcl-asan` pass for the headless matrix |
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## Closed Debt
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@@ -371,9 +371,12 @@ PPI and verifies it through inspect/load smoke coverage.
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`pano_cli simulate-stroke` exercises the pure stroke sampler for
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scripted-stroke automation. `pano_cli simulate-stroke-script`
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loads stroke script fixtures, parses them through `pp_paint`, and samples every
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stroke. `pano_cli parse-layout` exercises the XML layout path. Continue
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expanding document behavior toward legacy Canvas parity and then port OpenGL
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classes behind the renderer boundary.
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stroke. `pano_cli apply-stroke-script` maps sampled script points into a
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bounded `pp_document` RGBA8 face payload, writes a PPI file, and verifies that
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the applied stroke payload survives inspect/load round-trip automation.
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`pano_cli parse-layout` exercises the XML layout path. Continue expanding
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document behavior toward legacy Canvas parity and then port OpenGL classes
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behind the renderer boundary.
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Implementation tasks:
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@@ -753,6 +756,10 @@ Results:
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- `pano_cli_save_document_project_roundtrip_smoke` passed and proves a pure
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`pp_document` export can be written to a PPI file, inspected for layer/frame
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dirty-face descriptors, and loaded back through the PPI import path.
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- `pano_cli_apply_stroke_script_roundtrip_smoke` passed and proves a checked-in
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stroke script can be parsed, sampled, applied to a pure `pp_document` face
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payload, written to PPI, inspected for the expected dirty-face box, and loaded
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back as decoded document pixel data.
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- `pano_cli_parse_layout_smoke` passed.
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- `pano_cli_simulate_stroke_smoke` passed and reports deterministic stroke
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sample counts/distances.
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@@ -833,6 +840,9 @@ Results:
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automation for agents.
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- `pano_cli save-document-project` exposes file-writing document export
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automation for inspect/load round trips.
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- `pano_cli apply-stroke-script` exposes file-driven stroke-script application
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to a pure document face payload and writes a PPI artifact for inspect/load
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round-trip automation.
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- Snapshot creation now rejects invalid embedded RGBA8 face payloads before
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document export or history can persist malformed state.
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- PowerShell package-smoke wrapper validates the Windows CMake app executable
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