draw vr ui when vr thread starts on win
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@@ -599,6 +599,10 @@ bool win32_vr_start()
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vive->on_button = std::bind(&App::vr_digital, App::I, std::placeholders::_1,
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vive->on_button = std::bind(&App::vr_digital, App::I, std::placeholders::_1,
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std::placeholders::_2, std::placeholders::_3, std::placeholders::_4);
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std::placeholders::_2, std::placeholders::_3, std::placeholders::_4);
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App::I->render_task([] {
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App::I->vr_draw_ui();
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});
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const float target_tick_rate = 90;
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const float target_tick_rate = 90;
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auto t0 = GetTickCount64();
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auto t0 = GetTickCount64();
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float one_sec_timer = 0;
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float one_sec_timer = 0;
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