Move OpenGL image format mapping
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@@ -127,7 +127,9 @@ Known local toolchain state:
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by the legacy app initialization path; `pp_renderer_gl_capabilities_tests`
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validates framebuffer fetch, map-buffer alignment, desktop GL float support,
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GLES float/half-float extensions, WebGL exclusion behavior, and the
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upload-type mapping used by legacy `Texture2D` and `RTT` creation.
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -388,9 +388,10 @@ catalog now consumed by the legacy OpenGL app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation. The legacy app delegates extension
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and upload-format interpretation to that backend library, but the existing
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renderer classes are not yet fully behind the renderer interfaces.
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads. The legacy app delegates
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extension and upload-format interpretation to that backend library, but the
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existing renderer classes are not yet fully behind the renderer interfaces.
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Implementation tasks:
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@@ -629,8 +630,8 @@ Results:
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- `pp_renderer_gl_capabilities_tests` passed on default MSVC, vcpkg-headless,
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and Android arm64 configure/build, covering framebuffer fetch, map-buffer
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alignment, desktop GL core float support, GLES float/half-float extensions,
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WebGL exclusion behavior, and upload types for RGBA8/RGBA16F/RGBA32F
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internal formats.
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, and image channel-count format mapping including invalid counts.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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validation target.
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- `windows-msvc-vcpkg-headless` configured through the Visual Studio bundled
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