Move OpenGL image format mapping
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@@ -127,7 +127,9 @@ Known local toolchain state:
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by the legacy app initialization path; `pp_renderer_gl_capabilities_tests`
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validates framebuffer fetch, map-buffer alignment, desktop GL float support,
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GLES float/half-float extensions, WebGL exclusion behavior, and the
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upload-type mapping used by legacy `Texture2D` and `RTT` creation.
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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