Move OpenGL image format mapping
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@@ -7,6 +7,14 @@ namespace {
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constexpr std::uint32_t gl_unsigned_byte = 0x1401U;
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constexpr std::uint32_t gl_float = 0x1406U;
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constexpr std::uint32_t gl_half_float = 0x140BU;
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constexpr std::uint32_t gl_red = 0x1903U;
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constexpr std::uint32_t gl_rgb = 0x1907U;
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constexpr std::uint32_t gl_rgba = 0x1908U;
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constexpr std::uint32_t gl_rg = 0x8227U;
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constexpr std::uint32_t gl_r8 = 0x8229U;
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constexpr std::uint32_t gl_rg8 = 0x822BU;
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constexpr std::uint32_t gl_rgb8 = 0x8051U;
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constexpr std::uint32_t gl_rgba8 = 0x8058U;
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constexpr std::uint32_t gl_rgba32f = 0x8814U;
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constexpr std::uint32_t gl_rgba16f = 0x881AU;
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@@ -68,4 +76,20 @@ std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_for
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}
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}
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OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept
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{
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switch (channel_count) {
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case 1:
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return OpenGlPixelFormat { .internal_format = gl_r8, .pixel_format = gl_red, .channel_count = 1 };
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case 2:
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return OpenGlPixelFormat { .internal_format = gl_rg8, .pixel_format = gl_rg, .channel_count = 2 };
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case 3:
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return OpenGlPixelFormat { .internal_format = gl_rgb8, .pixel_format = gl_rgb, .channel_count = 3 };
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case 4:
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return OpenGlPixelFormat { .internal_format = gl_rgba8, .pixel_format = gl_rgba, .channel_count = 4 };
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default:
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return OpenGlPixelFormat {};
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}
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}
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}
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@@ -20,10 +20,17 @@ struct OpenGlCapabilities {
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bool float16_textures = false;
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};
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struct OpenGlPixelFormat {
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std::uint32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t channel_count = 0;
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};
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[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
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std::span<const std::string_view> extensions,
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OpenGlRuntime runtime) noexcept;
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[[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept;
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[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
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}
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@@ -188,9 +188,16 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
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}
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bool Texture2D::create(const Image& img)
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{
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static GLint formats[] = { GL_RED, GL_RG, GL_RGB, GL_RGBA };
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static GLint iformats[] = { GL_R8, GL_RG8, GL_RGB8, GL_RGBA8 };
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return create(img.width, img.height, iformats[img.comp - 1], formats[img.comp - 1], img.data());
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const auto format = pp::renderer::gl::texture_format_for_channel_count(static_cast<std::uint32_t>(img.comp));
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if (format.channel_count == 0U)
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return false;
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return create(
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img.width,
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img.height,
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static_cast<GLint>(format.internal_format),
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static_cast<GLint>(format.pixel_format),
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img.data());
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}
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void Texture2D::create_mipmaps()
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