destroy all textures on window destruction and restore OpenGL objects when Android resumes the app
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@@ -364,3 +364,13 @@ bool ui::Canvas::create(int width, int height)
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m_mesh.create();
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return true;
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}
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void ui::Canvas::snapshot_save()
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{
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}
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void ui::Canvas::snapshot_restore()
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{
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};
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