destroy all textures on window destruction and restore OpenGL objects when Android resumes the app

This commit is contained in:
2017-04-28 15:06:23 +01:00
parent 96401a1e5d
commit 2e47ccb0c6
12 changed files with 87 additions and 42 deletions

View File

@@ -12,6 +12,9 @@ static size_t data_handler(void *contents, size_t size, size_t nmemb, void *user
void LogRemote::start()
{
if (m_running)
return; // already running
m_running = true;
m_thread = std::thread([&] {
net_init();