destroy all textures on window destruction and restore OpenGL objects when Android resumes the app

This commit is contained in:
2017-04-28 15:06:23 +01:00
parent 96401a1e5d
commit 2e47ccb0c6
12 changed files with 87 additions and 42 deletions

View File

@@ -144,7 +144,7 @@ void RTT::readTextureData(uint8_t* buffer)
uint8_t* RTT::createBuffer()
{
return new uint8_t[w * h * 3];
return new uint8_t[w * h * 4];
}
void RTT::bindTexture()