destroy all textures on window destruction and restore OpenGL objects when Android resumes the app

This commit is contained in:
2017-04-28 15:06:23 +01:00
parent 96401a1e5d
commit 2e47ccb0c6
12 changed files with 87 additions and 42 deletions

View File

@@ -26,5 +26,6 @@ public:
GLuint getTextureID() { return texID; }
int getWidth() { return w; }
int getHeight() { return h; }
int bytes() { return w * h * 4; }
GLuint getFBO() { return fboID; }
};