Add stroke composite feedback planner
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@@ -868,6 +868,13 @@ read destination color directly, while other backends must use ping-pong render
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targets backed by texture copy or render-target blit support. This is exposed
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through `pano_cli plan-paint-feedback` and tracked by DEBT-0036 until the live
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paint renderer consumes the plan.
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`pp_paint_renderer` now consumes that lower-level feedback planner through a
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stroke composite plan that decides whether a stroke/layer blend can use
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fixed-function blending or needs framebuffer-fetch/ping-pong destination
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feedback. `pano_cli plan-stroke-composite` exposes the same decision for
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automation, including layer blend, stroke blend, dual-brush, and pattern-blend
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inputs. Live canvas stroke execution is still legacy OpenGL and remains tracked
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by DEBT-0036 until the app calls through this paint-renderer boundary.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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@@ -1118,6 +1125,10 @@ Results:
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no-feedback blends, invalid render-target usage, unsupported backends, and
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depth-target rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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The suite now covers fixed-function stroke composite planning,
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framebuffer-fetch planning, ping-pong texture-copy/blit fallback planning,
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dual/pattern blend feedback detection, invalid blend mode rejection,
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unsupported backend rejection, and invalid render-target rejection.
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- `pp_ui_core_color_tests` passed.
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- `pp_ui_core_layout_value_tests` passed.
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- `pp_ui_core_layout_xml_tests` passed.
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