Isolate legacy stroke edge shader setup
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66
src/legacy_canvas_stroke_edge_services.h
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66
src/legacy_canvas_stroke_edge_services.h
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#pragma once
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#include "shader.h"
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#include "util.h"
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#include <functional>
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namespace pp::panopainter {
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struct LegacyStrokePadUniforms {
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glm::vec4 color {};
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bool uses_destination_feedback = false;
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};
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struct LegacyStrokeDilateUniforms {
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glm::mat4 mvp { 1.0f };
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};
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struct LegacyStrokeEdgeShaderExecution {
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std::function<void(kShader)> use_shader;
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std::function<void(kShaderUniform, int)> set_int;
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std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
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std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
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};
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[[nodiscard]] inline LegacyStrokeEdgeShaderExecution legacy_shader_manager_stroke_edge_execution() noexcept
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{
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return {
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.use_shader = [](kShader shader) { ShaderManager::use(shader); },
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.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
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.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
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.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
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};
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}
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inline void setup_legacy_stroke_pad_shader(
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const LegacyStrokePadUniforms& uniforms,
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const LegacyStrokeEdgeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::StrokePad);
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execution.set_vec4(kShaderUniform::Col, uniforms.color);
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if (uniforms.uses_destination_feedback) {
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execution.set_int(kShaderUniform::TexBG, 1);
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}
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}
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inline void setup_legacy_stroke_pad_shader(const LegacyStrokePadUniforms& uniforms)
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{
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setup_legacy_stroke_pad_shader(uniforms, legacy_shader_manager_stroke_edge_execution());
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}
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inline void setup_legacy_stroke_dilate_shader(
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const LegacyStrokeDilateUniforms& uniforms,
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const LegacyStrokeEdgeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::StrokeDilate);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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execution.set_int(kShaderUniform::TexBG, 0);
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}
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inline void setup_legacy_stroke_dilate_shader(const LegacyStrokeDilateUniforms& uniforms)
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{
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setup_legacy_stroke_dilate_shader(uniforms, legacy_shader_manager_stroke_edge_execution());
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}
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} // namespace pp::panopainter
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