Share retained runtime GL dispatch
This commit is contained in:
@@ -592,6 +592,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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Retained RTT clear and masked-clear endpoints also share it for color-mask
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query/apply, clear-color, and buffer-clear callbacks instead of owning a
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local raw clear callback cluster.
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App startup logging, Windows early context logging/window-title detection,
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and shader capability detection now share `legacy_gl_runtime_dispatch` for
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runtime string and extension enumeration callbacks.
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Retained desktop HMD eye rendering also routes viewport
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execution through tested backend dispatch.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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File diff suppressed because one or more lines are too long
@@ -889,7 +889,9 @@ OpenGL runtime version/vendor/renderer/GLSL string queries now also use a
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tested `pp_renderer_gl` dispatch contract, leaving `App::init` to log the
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result while the backend owns the query set and order. The Windows entrypoint
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also uses that contract for early context logging and renderer-name window
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title construction before replacing the temporary WGL context.
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title construction before replacing the temporary WGL context. Retained runtime
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info and extension query callback endpoints now share
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`legacy_gl_runtime_dispatch`.
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The default app clear color and color-buffer clear operation now dispatch
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through `pp_renderer_gl` as well, moving another direct OpenGL operation out
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of `App::clear` while preserving the current gray clear behavior; the live
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@@ -2611,6 +2613,12 @@ Results:
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clear-color, and buffer-clear callbacks, removing the local raw clear
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callback cluster from `src/rtt.cpp` while RTT render-target execution remains
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retained under DEBT-0036.
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- Retained app startup logging, Windows early context logging/window-title
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detection, and shader capability detection now share
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`legacy_gl_runtime_dispatch` for runtime string and extension enumeration
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callbacks, removing duplicated raw runtime-query clusters from `src/app.cpp`,
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`src/main.cpp`, and `src/app_shaders.cpp` while runtime/capability probing
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remains retained under DEBT-0036.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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10
src/app.cpp
10
src/app.cpp
@@ -18,6 +18,7 @@
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#include "legacy_app_startup_services.h"
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#include "legacy_document_open_services.h"
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#include "legacy_document_session_services.h"
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#include "legacy_gl_runtime_dispatch.h"
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#include "legacy_recording_services.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "platform_api/platform_services.h"
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@@ -37,11 +38,6 @@ std::condition_variable App::render_cv;
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namespace {
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[[nodiscard]] const char* query_opengl_string(std::uint32_t name) noexcept
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{
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return reinterpret_cast<const char*>(glGetString(static_cast<GLenum>(name)));
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}
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pp::app::CanvasToolMode canvas_tool_mode_from_canvas_mode(kCanvasMode mode) noexcept
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{
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switch (mode) {
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@@ -393,9 +389,7 @@ void App::init()
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{
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App::I->install_render_debug_callback();
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const auto runtime_info_result = pp::renderer::gl::query_opengl_runtime_info(
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pp::renderer::gl::OpenGlRuntimeInfoDispatch {
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.get_string = query_opengl_string,
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});
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pp::legacy::gl_runtime::runtime_info_dispatch());
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if (runtime_info_result.ok())
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{
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const auto& runtime_info = runtime_info_result.value();
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@@ -1,5 +1,6 @@
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#include "pch.h"
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#include "app.h"
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#include "legacy_gl_runtime_dispatch.h"
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#include "renderer_api/shader_catalog.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "shader.h"
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@@ -16,19 +17,6 @@ void apply_shader_manager_feature_state(pp::renderer::gl::OpenGlFeatureState fea
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ShaderManager::set_render_device_features(feature_state.features);
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}
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void query_gl_integer(std::uint32_t name, std::int32_t* value) noexcept
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{
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GLint queried_value = 0;
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glGetIntegerv(static_cast<GLenum>(name), &queried_value);
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*value = static_cast<std::int32_t>(queried_value);
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}
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const char* query_gl_string_indexed(std::uint32_t name, std::uint32_t index) noexcept
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{
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return reinterpret_cast<const char*>(
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glGetStringi(static_cast<GLenum>(name), static_cast<GLuint>(index)));
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}
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}
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void App::initShaders()
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@@ -40,10 +28,7 @@ void App::initShaders()
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render_task([] {
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const auto detection_result = pp::renderer::gl::query_opengl_capability_detection(
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pp::renderer::gl::OpenGlExtensionQueryDispatch {
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.get_integer = query_gl_integer,
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.get_string_indexed = query_gl_string_indexed,
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},
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pp::legacy::gl_runtime::extension_query_dispatch(),
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pp::renderer::gl::opengl_runtime_for_current_build());
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if (!detection_result.ok()) {
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LOG("OpenGL capability detection failed: %s", detection_result.status().message);
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42
src/legacy_gl_runtime_dispatch.h
Normal file
42
src/legacy_gl_runtime_dispatch.h
Normal file
@@ -0,0 +1,42 @@
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#pragma once
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#include <cstdint>
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::legacy::gl_runtime {
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inline const char* query_opengl_string(std::uint32_t name) noexcept
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{
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return reinterpret_cast<const char*>(glGetString(static_cast<GLenum>(name)));
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}
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inline void query_opengl_integer_scalar(std::uint32_t name, std::int32_t* value) noexcept
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{
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GLint queried_value = 0;
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glGetIntegerv(static_cast<GLenum>(name), &queried_value);
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*value = static_cast<std::int32_t>(queried_value);
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}
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inline const char* query_opengl_indexed_string(std::uint32_t name, std::uint32_t index) noexcept
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{
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return reinterpret_cast<const char*>(
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glGetStringi(static_cast<GLenum>(name), static_cast<GLuint>(index)));
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}
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inline pp::renderer::gl::OpenGlRuntimeInfoDispatch runtime_info_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlRuntimeInfoDispatch {
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.get_string = query_opengl_string,
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};
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}
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inline pp::renderer::gl::OpenGlExtensionQueryDispatch extension_query_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlExtensionQueryDispatch {
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.get_integer = query_opengl_integer_scalar,
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.get_string_indexed = query_opengl_indexed_string,
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};
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}
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} // namespace pp::legacy::gl_runtime
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10
src/main.cpp
10
src/main.cpp
@@ -8,6 +8,7 @@
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#include "canvas.h"
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#include "keymap.h"
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#include "hmd.h"
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#include "legacy_gl_runtime_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "platform_windows/windows_platform_services.h"
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#include "../resource.h"
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@@ -89,11 +90,6 @@ void win32_renderdoc_frame_start() { }
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void win32_renderdoc_frame_end() { }
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#endif
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const char* query_opengl_string(std::uint32_t name) noexcept
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{
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return reinterpret_cast<const char*>(glGetString(static_cast<GLenum>(name)));
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}
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HRESULT(*GetDpiForMonitor_fn)(HMONITOR hmonitor, MONITOR_DPI_TYPE dpiType, UINT* dpiX, UINT* dpiY);
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HRESULT(*SetProcessDpiAwareness_fn)(PROCESS_DPI_AWARENESS value);
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void init_shcore_API()
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@@ -860,9 +856,7 @@ int main(int argc, char** argv)
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auto runtime_info = pp::renderer::gl::OpenGlRuntimeInfo {};
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const auto runtime_info_result = pp::renderer::gl::query_opengl_runtime_info(
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pp::renderer::gl::OpenGlRuntimeInfoDispatch {
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.get_string = query_opengl_string,
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});
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pp::legacy::gl_runtime::runtime_info_dispatch());
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if (runtime_info_result.ok()) {
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runtime_info = runtime_info_result.value();
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LOG("GL version: %s", runtime_info.version);
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