Add renderer API validation tests
This commit is contained in:
105
src/renderer_api/renderer_api.cpp
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105
src/renderer_api/renderer_api.cpp
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@@ -0,0 +1,105 @@
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#include "renderer_api/renderer_api.h"
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#include <limits>
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namespace pp::renderer {
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std::uint32_t bytes_per_pixel(TextureFormat format) noexcept
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{
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switch (format) {
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case TextureFormat::rgba8:
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return 4;
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case TextureFormat::r8:
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return 1;
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case TextureFormat::depth24_stencil8:
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return 4;
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}
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return 0;
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}
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pp::foundation::Status validate_extent(Extent2D extent) noexcept
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{
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if (extent.width == 0 || extent.height == 0) {
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return pp::foundation::Status::invalid_argument("texture extent must be greater than zero");
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}
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if (extent.width > max_texture_dimension || extent.height > max_texture_dimension) {
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return pp::foundation::Status::out_of_range("texture extent exceeds the configured limit");
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}
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept
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{
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const auto extent_status = validate_extent(desc.extent);
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if (!extent_status.ok()) {
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return pp::foundation::Result<std::uint64_t>::failure(extent_status);
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}
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const auto bpp = static_cast<std::uint64_t>(bytes_per_pixel(desc.format));
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if (bpp == 0) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::invalid_argument("texture format is not supported"));
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}
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const auto width = static_cast<std::uint64_t>(desc.extent.width);
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const auto height = static_cast<std::uint64_t>(desc.extent.height);
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if (width > std::numeric_limits<std::uint64_t>::max() / height) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("texture size overflows uint64"));
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}
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const auto pixels = width * height;
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if (pixels > std::numeric_limits<std::uint64_t>::max() / bpp) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("texture byte size overflows uint64"));
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}
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const auto bytes = pixels * bpp;
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if (bytes > max_texture_bytes) {
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return pp::foundation::Result<std::uint64_t>::failure(
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pp::foundation::Status::out_of_range("texture byte size exceeds the configured limit"));
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}
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return pp::foundation::Result<std::uint64_t>::success(bytes);
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}
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pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept
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{
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const auto extent_status = validate_extent(desc.extent);
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if (!extent_status.ok()) {
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return extent_status;
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}
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if (region.width == 0 || region.height == 0) {
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return pp::foundation::Status::invalid_argument("readback region must be greater than zero");
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}
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if (region.x > desc.extent.width || region.y > desc.extent.height) {
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return pp::foundation::Status::out_of_range("readback origin is outside the texture");
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}
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if (region.width > desc.extent.width - region.x || region.height > desc.extent.height - region.y) {
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return pp::foundation::Status::out_of_range("readback region exceeds texture bounds");
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}
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return pp::foundation::Status::success();
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}
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const char* texture_format_name(TextureFormat format) noexcept
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{
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switch (format) {
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case TextureFormat::rgba8:
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return "rgba8";
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case TextureFormat::r8:
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return "r8";
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case TextureFormat::depth24_stencil8:
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return "depth24_stencil8";
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}
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return "unknown";
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}
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}
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60
src/renderer_api/renderer_api.h
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60
src/renderer_api/renderer_api.h
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@@ -0,0 +1,60 @@
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#pragma once
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#include "foundation/result.h"
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#include <cstdint>
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namespace pp::renderer {
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constexpr std::uint32_t max_texture_dimension = 32768;
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constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
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enum class TextureFormat : std::uint8_t {
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rgba8,
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r8,
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depth24_stencil8,
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};
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struct Extent2D {
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std::uint32_t width = 0;
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std::uint32_t height = 0;
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};
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struct TextureDesc {
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Extent2D extent;
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TextureFormat format = TextureFormat::rgba8;
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bool render_target = false;
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};
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struct ReadbackRegion {
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std::uint32_t x = 0;
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std::uint32_t y = 0;
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std::uint32_t width = 0;
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std::uint32_t height = 0;
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};
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class ITexture2D {
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public:
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virtual ~ITexture2D() = default;
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[[nodiscard]] virtual TextureDesc desc() const noexcept = 0;
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};
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class IReadbackBuffer {
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public:
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virtual ~IReadbackBuffer() = default;
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[[nodiscard]] virtual std::uint64_t size_bytes() const noexcept = 0;
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};
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class IRenderTrace {
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public:
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virtual ~IRenderTrace() = default;
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virtual void marker(const char* component, const char* name) noexcept = 0;
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};
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[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
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[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
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[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
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}
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