Share retained stroke texture binding helpers
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw` main, pad, and dual live-pass
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texture-input binding/unbinding intent now routes through retained stroke
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execution helpers; sampler binding, concrete GL object mapping, framebuffer
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ownership, and final draw execution remain local to `Canvas`. Next slice
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should target the remaining sampler binding/teardown or the direct
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semantic-input-to-GL mapping callbacks without reopening the landed dirty,
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face-framebuffer, or pad helpers.
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` live-pass sampler
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binding, dual/main pass texture binding, checkerboard/background capture
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wrapping, and final preview copy-back now route through named local helpers;
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