fix quest vr threading
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@@ -97,31 +97,36 @@ void oculus_init(JavaVM* vm, JNIEnv* jni, jobject activity_class)
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void oculus_init_vr(EGLDisplay display, EGLContext context, ANativeWindow* surface)
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{
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LOG("init swapchain");
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int rtt_w = vrapi_GetSystemPropertyInt(&java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_WIDTH);
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int rtt_h = vrapi_GetSystemPropertyInt(&java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_HEIGHT);
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LOG("ovr suggested texture size %d %d", rtt_w, rtt_h);
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for (int eye = 0; eye < 2; eye++)
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{
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swap_chain[eye] = vrapi_CreateTextureSwapChain3(VRAPI_TEXTURE_TYPE_2D, GL_RGBA8, rtt_w, rtt_h, 1, 3);
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swap_chain_count = vrapi_GetTextureSwapChainLength(swap_chain[eye]);
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for (int i = 0; i < swap_chain_count; i++)
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App::I->render_task([&]{
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LOG("init swapchain");
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int rtt_w = vrapi_GetSystemPropertyInt(&java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_WIDTH);
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int rtt_h = vrapi_GetSystemPropertyInt(&java, VRAPI_SYS_PROP_SUGGESTED_EYE_TEXTURE_HEIGHT);
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LOG("ovr suggested texture size %d %d", rtt_w, rtt_h);
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for (int eye = 0; eye < 2; eye++)
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{
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auto texid = vrapi_GetTextureSwapChainHandle(swap_chain[eye], i);
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if (ovr_eyes[i][eye].create(rtt_w, rtt_h, texid, GL_RGBA8, true))
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swap_chain[eye] = vrapi_CreateTextureSwapChain3(VRAPI_TEXTURE_TYPE_2D, GL_RGBA8, rtt_w, rtt_h, 1, 3);
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swap_chain_count = vrapi_GetTextureSwapChainLength(swap_chain[eye]);
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for (int i = 0; i < swap_chain_count; i++)
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{
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ovr_eyes[i][eye].bindTexture();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ovr_eyes[i][eye].unbindTexture();
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LOG("create eye %d", eye);
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}
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else
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{
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LOG("FAILED create fb for eye %d", eye);
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auto texid = vrapi_GetTextureSwapChainHandle(swap_chain[eye], i);
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if (ovr_eyes[i][eye].create(rtt_w, rtt_h, texid, GL_RGBA8, true))
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{
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App::I->render_task([&]
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{
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ovr_eyes[i][eye].bindTexture();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ovr_eyes[i][eye].unbindTexture();
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LOG("create eye %d", eye);
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});
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}
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else
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{
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LOG("FAILED create fb for eye %d", eye);
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}
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}
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}
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}
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});
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LOG("vrapi_DefaultModeParms");
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ovrModeParms parms = vrapi_DefaultModeParms( &java );
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@@ -207,7 +212,7 @@ void oculus_draw(float dt)
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controllers[0].update_state(predictedDisplayTime, head_pos);
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App::I->vr_controllers[0] = controllers[0];
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}
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App::I->vr_head = pose;
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App::I->vr_head = glm::translate(head_pos) * pose;
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App::I->vr_update(dt);
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// update hmd
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@@ -225,7 +230,7 @@ void oculus_draw(float dt)
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glm::mat4 proj = glm::make_mat4(reinterpret_cast<const float*>(&proj_ovr));
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auto view_ovr = ovrMatrix4f_Transpose(&tracking.Eye[eye].ViewMatrix);
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glm::mat4 view = glm::make_mat4(reinterpret_cast<const float*>(&view_ovr));
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App::I->vr_draw(proj, view, pose);
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App::I->vr_draw(proj, view, glm::translate(head_pos) * pose);
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rtt.unbindFramebuffer();
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layer.Textures[eye].ColorSwapChain = swap_chain[eye];
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layer.Textures[eye].SwapChainIndex = swap_chain_index;
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