fix quest vr threading
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@@ -35,9 +35,6 @@ void App::vr_stop()
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void App::vr_draw_ui()
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{
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if (auto* main = layout[main_id])
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main->update(width, height, zoom);
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uirtt.bindFramebuffer();
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uirtt.clear();
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glViewport(0, 0, uirtt.getWidth(), uirtt.getHeight());
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