hide cursor on canvas, add mouse focus event, brush preview solid when small
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@@ -88,6 +88,7 @@ public:
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bool m_picking = false;
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glm::vec2 m_cur_pos;
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bool m_draw_tip = false;
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bool m_draw_outline = true;
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};
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class CanvasModeLine : public CanvasMode
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@@ -98,6 +99,8 @@ class CanvasModeLine : public CanvasMode
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glm::vec2 m_drag_pos;
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std::shared_ptr<Brush> m_brush;
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public:
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glm::vec2 m_cur_pos;
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bool m_draw_tip = false;
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virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
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virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
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virtual void init() override;
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