implementing better triangulation
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@@ -2,6 +2,7 @@
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#include "event.h"
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#include "shape.h"
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#include "brush.h"
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#include <poly2tri.h>
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NS_START
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class Canvas;
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@@ -100,4 +101,5 @@ public:
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virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
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virtual void init() override;
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virtual void leave() override;
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std::vector<ui::Shape::vertex_t> triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points);
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};
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