implementing better triangulation
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@@ -167,7 +167,7 @@ void NodePanelBrushPreset::init()
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brush->m_brush.m_tip_flow = .2;
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brush->m_brush.m_tip_opacity = 1;
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brush->m_brush.m_tip_spacing = 0.03;
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brush->m_brush.m_jitter_spread = (rand() % 1000) * 0.0001;
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//brush->m_brush.m_jitter_spread = (rand() % 1000) * 0.0001;
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brush->m_preview->m_brush = brush->m_brush;
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brush->m_preview->draw_stroke();
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brush->m_thumb->m_path = path;
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