Isolate legacy stroke sample execution
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@@ -1343,8 +1343,12 @@ composite texture/uniform intent. Live `Canvas::stroke_draw`, stroke commit,
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and draw-merge paths consume that material plan for destination feedback,
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each-sample pattern, dual-brush, and final composite decisions, and
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`NodeStrokePreview` now consumes the same plan for preview material decisions.
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Actual retained OpenGL draw execution and preview texture-binding details remain
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under `DEBT-0036`.
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Canvas and `NodeStrokePreview` stroke sample execution also delegate optional
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destination copy, brush vertex upload, brush-shape draw, and destination unbind
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through `execute_legacy_canvas_stroke_sample`, creating the first retained
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OpenGL stroke execution service seam. Shader setup, uniforms, RTT/texture
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ownership, dirty-box policy, and retained callback execution remain under
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`DEBT-0036`.
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It also owns renderer API texture-format to
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OpenGL internal/pixel/component token mapping, including depth-stencil formats,
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for future backend texture objects. `Texture2D` 2D texture binding, upload,
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