Extract dialog workflow, bootstrap, and canvas tail helpers
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@@ -83,12 +83,12 @@ Current hotspot files:
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- `src/app_layout.cpp`: 1249 lines
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- `src/canvas_modes.cpp`: 1798 lines
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- `src/node.cpp`: 1551 lines
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- `src/main.cpp`: 1117 lines
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- `src/main.cpp`: 909 lines
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- `src/node_panel_brush.cpp`: 1197 lines
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- `src/node_stroke_preview.cpp`: 933 lines
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- `src/node_canvas.cpp`: 897 lines
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- `src/node_canvas.cpp`: 905 lines
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- `src/app.cpp`: 502 lines
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- `src/app_dialogs.cpp`: 441 lines
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- `src/app_dialogs.cpp`: 142 lines
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Current architecture mismatches that must be treated as real blockers:
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@@ -128,7 +128,8 @@ Current architecture mismatches that must be treated as real blockers:
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per-layer GL setup now also routes through
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`make_legacy_canvas_draw_merge_layer_path_gl_execution(...)` even though the
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remaining draw lambdas and broader node draw loop still live in
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`src/node_canvas.cpp`.
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`src/node_canvas.cpp`, where the post-draw/display-resolve tail now also
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routes through `execute_node_canvas_draw_merge_tail(...)`.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces, even though tools-menu binding
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plus nested panels/options submenu wiring now live in
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@@ -142,7 +143,9 @@ Current architecture mismatches that must be treated as real blockers:
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and the corresponding `App::dialog_*` entrypoints are thinner, while the
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export/video/PPBR dialog family now also lives in
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`src/app_dialogs_export.cpp` and those `App::dialog_*` entrypoints are
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thinner too.
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thinner too, while new/open/save/browse/resize workflow entrypoints now also
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live in `src/app_dialogs_workflow.cpp` and `src/app_dialogs.cpp` is now
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mostly a thin dialog dispatch surface.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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global singleton reach, raw observer pointers, retained static worker
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ownership in several app families, and ad hoc mutex/condition-variable
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@@ -171,6 +174,9 @@ Current architecture mismatches that must be treated as real blockers:
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in `src/platform_windows/windows_stylus_input.cpp` instead of `src/main.cpp`,
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while the retained Win32 VR/HMD shell now also routes through
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`src/platform_windows/windows_vr_shell.h` instead of staying inline in
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`src/main.cpp`, while RenderDoc startup/frame capture, SHCore DPI bootstrap,
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Win32 error-string conversion, and the GL debug pre/post callbacks now also
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live in `src/platform_windows/windows_bootstrap_helpers.cpp` instead of
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`src/main.cpp`,
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while `App::rec_loop()` now delegates worker-iteration orchestration into
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the retained recording bridge, `App::update_rec_frames()` now delegates
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