Extract dialog workflow, bootstrap, and canvas tail helpers
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@@ -205,6 +205,11 @@ Current slice:
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`make_node_canvas_layer_path_execution(...)` helper, which materially thins
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`NodeCanvas::draw()` even though the broader draw loop still lives in
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`src/node_canvas.cpp`.
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- `NodeCanvas` post-draw callback assembly, smoothing-mask face execution, and
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optional display resolve now also route through
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`execute_node_canvas_draw_merge_tail(...)`, which trims another live tail
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block from `NodeCanvas::draw()` even though the broader outer draw shell is
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still inline.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -343,6 +348,9 @@ Current slice:
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`src/app_dialogs_export.cpp`, and the corresponding `App::dialog_*`
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entrypoints are now thin call-throughs, but new/open/save/browse/resize and
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retained dialog execution are still inline in `src/app_dialogs.cpp`.
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- New/open/save/browse/resize workflow entrypoints now also live in
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`src/app_dialogs_workflow.cpp`, and `src/app_dialogs.cpp` is down to the
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remaining thin entrypoints plus layer-rename retained dialog glue.
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Write scope:
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- `src/app_dialogs.cpp`
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@@ -448,6 +456,10 @@ Current slice:
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state, now routes through `src/platform_windows/windows_vr_shell.h` instead
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of staying inline in `src/main.cpp`, but broader retained Win32 shell state
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is still open
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- RenderDoc startup/frame capture, SHCore DPI bootstrap, Win32 error-string
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conversion, `UnadjustWindowRectEx`, and GL debug pre/post callbacks now also
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live in `src/platform_windows/windows_bootstrap_helpers.cpp` instead of
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`src/main.cpp`
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- prepared-file background work now runs through an `AppRuntime`-owned worker
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queue instead of a retained static worker in `src/app_events.cpp`
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- canvas async import/export/save/open background work now also runs through an
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