Extract dialog workflow, bootstrap, and canvas tail helpers

This commit is contained in:
2026-06-16 12:09:53 +02:00
parent 01854f9b10
commit 3407daff08
8 changed files with 586 additions and 534 deletions

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@@ -92,6 +92,7 @@ set(PP_PANOPAINTER_APP_SOURCES
src/app_cloud.cpp
src/app_commands.cpp
src/app_dialogs.cpp
src/app_dialogs_workflow.cpp
src/app_dialogs_export.cpp
src/app_dialogs_info_openers.cpp
src/app_events.cpp
@@ -164,6 +165,7 @@ set(PP_PANOPAINTER_UI_SOURCES
set(PP_WINDOWS_PLATFORM_SOURCES
src/main.cpp
src/platform_windows/windows_bootstrap_helpers.cpp
src/platform_windows/windows_platform_services.cpp
src/platform_windows/windows_platform_services.h
src/platform_windows/windows_splash.cpp

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@@ -83,12 +83,12 @@ Current hotspot files:
- `src/app_layout.cpp`: 1249 lines
- `src/canvas_modes.cpp`: 1798 lines
- `src/node.cpp`: 1551 lines
- `src/main.cpp`: 1117 lines
- `src/main.cpp`: 909 lines
- `src/node_panel_brush.cpp`: 1197 lines
- `src/node_stroke_preview.cpp`: 933 lines
- `src/node_canvas.cpp`: 897 lines
- `src/node_canvas.cpp`: 905 lines
- `src/app.cpp`: 502 lines
- `src/app_dialogs.cpp`: 441 lines
- `src/app_dialogs.cpp`: 142 lines
Current architecture mismatches that must be treated as real blockers:
@@ -128,7 +128,8 @@ Current architecture mismatches that must be treated as real blockers:
per-layer GL setup now also routes through
`make_legacy_canvas_draw_merge_layer_path_gl_execution(...)` even though the
remaining draw lambdas and broader node draw loop still live in
`src/node_canvas.cpp`.
`src/node_canvas.cpp`, where the post-draw/display-resolve tail now also
routes through `execute_node_canvas_draw_merge_tail(...)`.
- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
rather than thin composition/binding surfaces, even though tools-menu binding
plus nested panels/options submenu wiring now live in
@@ -142,7 +143,9 @@ Current architecture mismatches that must be treated as real blockers:
and the corresponding `App::dialog_*` entrypoints are thinner, while the
export/video/PPBR dialog family now also lives in
`src/app_dialogs_export.cpp` and those `App::dialog_*` entrypoints are
thinner too.
thinner too, while new/open/save/browse/resize workflow entrypoints now also
live in `src/app_dialogs_workflow.cpp` and `src/app_dialogs.cpp` is now
mostly a thin dialog dispatch surface.
- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
global singleton reach, raw observer pointers, retained static worker
ownership in several app families, and ad hoc mutex/condition-variable
@@ -171,6 +174,9 @@ Current architecture mismatches that must be treated as real blockers:
in `src/platform_windows/windows_stylus_input.cpp` instead of `src/main.cpp`,
while the retained Win32 VR/HMD shell now also routes through
`src/platform_windows/windows_vr_shell.h` instead of staying inline in
`src/main.cpp`, while RenderDoc startup/frame capture, SHCore DPI bootstrap,
Win32 error-string conversion, and the GL debug pre/post callbacks now also
live in `src/platform_windows/windows_bootstrap_helpers.cpp` instead of
`src/main.cpp`,
while `App::rec_loop()` now delegates worker-iteration orchestration into
the retained recording bridge, `App::update_rec_frames()` now delegates

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@@ -205,6 +205,11 @@ Current slice:
`make_node_canvas_layer_path_execution(...)` helper, which materially thins
`NodeCanvas::draw()` even though the broader draw loop still lives in
`src/node_canvas.cpp`.
- `NodeCanvas` post-draw callback assembly, smoothing-mask face execution, and
optional display resolve now also route through
`execute_node_canvas_draw_merge_tail(...)`, which trims another live tail
block from `NodeCanvas::draw()` even though the broader outer draw shell is
still inline.
Write scope:
- `src/node_stroke_preview.cpp`
@@ -343,6 +348,9 @@ Current slice:
`src/app_dialogs_export.cpp`, and the corresponding `App::dialog_*`
entrypoints are now thin call-throughs, but new/open/save/browse/resize and
retained dialog execution are still inline in `src/app_dialogs.cpp`.
- New/open/save/browse/resize workflow entrypoints now also live in
`src/app_dialogs_workflow.cpp`, and `src/app_dialogs.cpp` is down to the
remaining thin entrypoints plus layer-rename retained dialog glue.
Write scope:
- `src/app_dialogs.cpp`
@@ -448,6 +456,10 @@ Current slice:
state, now routes through `src/platform_windows/windows_vr_shell.h` instead
of staying inline in `src/main.cpp`, but broader retained Win32 shell state
is still open
- RenderDoc startup/frame capture, SHCore DPI bootstrap, Win32 error-string
conversion, `UnadjustWindowRectEx`, and GL debug pre/post callbacks now also
live in `src/platform_windows/windows_bootstrap_helpers.cpp` instead of
`src/main.cpp`
- prepared-file background work now runs through an `AppRuntime`-owned worker
queue instead of a retained static worker in `src/app_events.cpp`
- canvas async import/export/save/open background work now also runs through an

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@@ -2,100 +2,29 @@
#include "app.h"
#include "app_core/app_dialog.h"
#include "app_core/document_layer.h"
#include "app_core/document_resize.h"
#include "app_core/document_export.h"
#include "app_core/document_session.h"
#include "legacy_document_canvas_services.h"
#include "legacy_app_dialog_services.h"
#include "legacy_brush_package_export_services.h"
#include "legacy_document_export_services.h"
#include "legacy_document_layer_services.h"
#include "legacy_document_session_services.h"
#include "legacy_ui_overlay_services.h"
#include "node_dialog_open.h"
#include "node_dialog_browse.h"
#include "node_dialog_resize.h"
#include "node_dialog_cloud.h"
#include "node_dialog_layer_rename.h"
#ifdef __QUEST__
#include "oculus_vr.h"
#endif
namespace pp::panopainter {
void open_usermanual_dialog(App& app);
void open_changelog_dialog(App& app);
void open_about_dialog(App& app);
void open_whatsnew_dialog(App& app, bool force_show);
void open_shortcuts_dialog(App& app);
void open_document_export_dialog(App& app, std::string ext);
void open_document_export_layers_dialog(App& app);
void open_document_export_anim_frames_dialog(App& app);
void open_document_export_depth_dialog(App& app);
void open_document_export_cube_faces_dialog(App& app);
void open_ppbr_export_dialog(App& app);
void open_document_timelapse_export_dialog(App& app);
void open_document_export_mp4_dialog(App& app);
void open_ppbr_export_dialog(App& app);
}
namespace {
void wire_document_browse_dialog_actions(
App& app,
const std::shared_ptr<NodeDialogBrowse>& dialog,
Node& overlay_anchor,
pp::ui::NodeHandle overlay_handle)
{
const auto close_dialog = [&overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(overlay_anchor, overlay_handle);
(void)close_status;
};
dialog->btn_ok->on_click = [&app, dialog, close_dialog](Node*)
{
if (dialog->is_selected())
{
app.open_document(dialog->selected_path);
close_dialog();
}
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
}
void wire_document_save_dialog_buttons(
App& app,
const std::shared_ptr<NodeDialogSave>& dialog,
std::function<void()> close_dialog)
{
dialog->btn_ok->on_click = [&app, dialog](Node*)
{
std::string name = dialog->input->m_text;
const auto plan = pp::app::plan_document_file_save(
app.work_path,
name,
[](const std::string& path) {
return Asset::exist(path);
});
if (!plan)
{
app.message_box("Warning", "You need to specify a name to file.");
return;
}
const auto status =
pp::panopainter::execute_legacy_document_file_save_plan(app, plan.value(), dialog);
if (!status.ok())
LOG("Document file save action failed: %s", status.message);
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
}
void open_usermanual_dialog(App& app);
void open_changelog_dialog(App& app);
void open_about_dialog(App& app);
void open_whatsnew_dialog(App& app, bool force_show);
void open_shortcuts_dialog(App& app);
}
std::shared_ptr<NodeProgressBar> App::show_progress(const std::string& title, int total /*= 0*/)
@@ -139,234 +68,6 @@ void App::dialog_about()
pp::panopainter::open_about_dialog(*this);
}
void App::continue_document_workflow_after_optional_save(std::function<void()> action)
{
const bool has_canvas = canvas != nullptr;
const bool has_unsaved_changes = has_canvas && Canvas::I->m_unsaved;
const auto decision = pp::app::plan_document_workflow(has_canvas, has_unsaved_changes);
const auto status = pp::panopainter::execute_legacy_document_workflow_decision(
*this,
decision,
std::move(action));
if (!status.ok())
LOG("Document workflow action failed: %s", status.message);
}
void App::dialog_newdoc()
{
auto show_dialog = [this] {
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("New document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogNewDoc>(*this);
dialog->input->set_text("name");
App::I->showKeyboard();
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
App::I->hideKeyboard();
LOG("New document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [this, overlay_anchor, overlay_handle]() {
const auto close_status = pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
App::I->hideKeyboard();
};
dialog->btn_ok->on_click = [this, dialog](Node*)
{
std::string name = dialog->input->m_text;
const auto plan = pp::app::plan_new_document(
work_path,
name,
dialog->m_resolution->m_current_index,
[](const std::string& path) {
return Asset::exist(path);
});
if (!plan)
{
const bool missing_name =
plan.status().code == pp::foundation::StatusCode::invalid_argument;
message_box(
"Warning",
missing_name ? "You need to specify a name to file." : plan.status().message);
return;
}
const auto status = pp::panopainter::execute_legacy_new_document_plan(*this, plan.value(), dialog);
if (!status.ok())
LOG("New document action failed: %s", status.message);
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
};
continue_document_workflow_after_optional_save(show_dialog);
}
// DEPRECATED
void App::dialog_open()
{
auto show_dialog = [this] {
// load thumbnail test
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Open document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogOpen>(*this);
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
LOG("Open document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [overlay_anchor, overlay_handle]() {
const auto close_status = pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
};
dialog->btn_ok->on_click = [this, dialog](Node*)
{
// canvas->reset_camera();
// layers->clear();
// doc_name = dialog->selected_name;
// canvas->m_canvas->project_open(dialog->selected_path, [this](bool success) {
// // on complete
// async_start();
// title_update();
// for (auto& i : canvas->m_canvas->m_order)
// layers->add_layer(canvas->m_canvas->m_layers[i]->m_name.c_str());
// async_end();
// });
// dialog->destroy();
// ActionManager::clear();
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
};
continue_document_workflow_after_optional_save(show_dialog);
}
void App::dialog_browse()
{
auto show_dialog = [this] {
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Browse document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogBrowse>(*this);
dialog->search_paths = document_browse_roots();
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
LOG("Browse document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
wire_document_browse_dialog_actions(*this, dialog, *overlay_anchor, overlay_handle);
};
continue_document_workflow_after_optional_save(show_dialog);
}
void save_document_version(App& app)
{
const auto target = pp::app::find_next_document_version_target(
app.doc_dir,
app.doc_name,
[](const std::string& path) {
return Asset::exist(path);
});
if (!target) {
app.message_box("Saving Error", target.status().message);
return;
}
const auto status = pp::panopainter::execute_legacy_document_version_save(app, target.value());
if (!status.ok())
LOG("Document version save action failed: %s", status.message);
}
void App::dialog_save_ver()
{
if (!check_license())
{
message_box("License", "This function is disabled in demo mode.");
return;
}
save_document_version(*this);
}
void App::save_document(pp::app::DocumentSaveIntent intent)
{
const auto decision = pp::app::plan_document_save(
Canvas::I->m_newdoc,
Canvas::I->m_unsaved,
intent);
const auto status = pp::panopainter::execute_legacy_document_save_decision(*this, decision);
if (!status.ok())
LOG("Document save action failed: %s", status.message);
}
void App::dialog_save()
{
if (!check_license())
{
message_box("License", "This function is disabled in demo mode.");
return;
}
if (canvas)
{
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Save document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogSave>(*this);
dialog->input->set_text(doc_name);
App::I->showKeyboard();
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
App::I->hideKeyboard();
LOG("Save document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [this, overlay_anchor, overlay_handle]() {
const auto close_status = pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
App::I->hideKeyboard();
};
wire_document_save_dialog_buttons(*this, dialog, close_dialog);
}
}
void App::dialog_export(std::string ext)
{
pp::panopainter::open_document_export_dialog(*this, ext);
@@ -387,47 +88,6 @@ void App::dialog_export_depth()
pp::panopainter::open_document_export_depth_dialog(*this);
}
void App::dialog_resize()
{
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Resize dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogResize>(*this);
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
LOG("Resize dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
};
dialog->btn_ok->on_click = [this, dialog, close_dialog](Node*)
{
const auto plan = pp::app::plan_document_resize(
dialog->combo ? dialog->combo->m_current_index : 0);
if (!plan)
{
close_dialog();
return;
}
const auto status = pp::panopainter::execute_legacy_document_resize_plan(*this, plan.value());
if (!status.ok())
LOG("Document resize failed: %s", status.message);
close_dialog();
};
dialog->btn_cancel->on_click = [close_dialog](Node*) {
close_dialog();
};
}
void App::dialog_export_cube_faces()
{
pp::panopainter::open_document_export_cube_faces_dialog(*this);

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@@ -0,0 +1,343 @@
#include "pch.h"
#include "app.h"
#include "app_core/document_resize.h"
#include "legacy_document_canvas_services.h"
#include "legacy_document_session_services.h"
#include "legacy_ui_overlay_services.h"
#include "node_dialog_browse.h"
#include "node_dialog_open.h"
#include "node_dialog_resize.h"
namespace {
void wire_document_browse_dialog_actions(
App& app,
const std::shared_ptr<NodeDialogBrowse>& dialog,
Node& overlay_anchor,
pp::ui::NodeHandle overlay_handle)
{
const auto close_dialog = [&overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(overlay_anchor, overlay_handle);
(void)close_status;
};
dialog->btn_ok->on_click = [&app, dialog, close_dialog](Node*)
{
if (dialog->is_selected())
{
app.open_document(dialog->selected_path);
close_dialog();
}
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
}
void wire_document_save_dialog_buttons(
App& app,
const std::shared_ptr<NodeDialogSave>& dialog,
std::function<void()> close_dialog)
{
dialog->btn_ok->on_click = [&app, dialog](Node*)
{
std::string name = dialog->input->m_text;
const auto plan = pp::app::plan_document_file_save(
app.work_path,
name,
[](const std::string& path) {
return Asset::exist(path);
});
if (!plan)
{
app.message_box("Warning", "You need to specify a name to file.");
return;
}
const auto status =
pp::panopainter::execute_legacy_document_file_save_plan(app, plan.value(), dialog);
if (!status.ok())
LOG("Document file save action failed: %s", status.message);
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
}
void save_document_version(App& app)
{
const auto target = pp::app::find_next_document_version_target(
app.doc_dir,
app.doc_name,
[](const std::string& path) {
return Asset::exist(path);
});
if (!target) {
app.message_box("Saving Error", target.status().message);
return;
}
const auto status = pp::panopainter::execute_legacy_document_version_save(app, target.value());
if (!status.ok())
LOG("Document version save action failed: %s", status.message);
}
} // namespace
void App::continue_document_workflow_after_optional_save(std::function<void()> action)
{
const bool has_canvas = canvas != nullptr;
const bool has_unsaved_changes = has_canvas && Canvas::I->m_unsaved;
const auto decision = pp::app::plan_document_workflow(has_canvas, has_unsaved_changes);
const auto status = pp::panopainter::execute_legacy_document_workflow_decision(
*this,
decision,
std::move(action));
if (!status.ok())
LOG("Document workflow action failed: %s", status.message);
}
void App::dialog_newdoc()
{
auto show_dialog = [this] {
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("New document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogNewDoc>(*this);
dialog->input->set_text("name");
App::I->showKeyboard();
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
App::I->hideKeyboard();
LOG("New document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [this, overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
App::I->hideKeyboard();
};
dialog->btn_ok->on_click = [this, dialog](Node*)
{
std::string name = dialog->input->m_text;
const auto plan = pp::app::plan_new_document(
work_path,
name,
dialog->m_resolution->m_current_index,
[](const std::string& path) {
return Asset::exist(path);
});
if (!plan)
{
const bool missing_name =
plan.status().code == pp::foundation::StatusCode::invalid_argument;
message_box(
"Warning",
missing_name ? "You need to specify a name to file." : plan.status().message);
return;
}
const auto status =
pp::panopainter::execute_legacy_new_document_plan(*this, plan.value(), dialog);
if (!status.ok())
LOG("New document action failed: %s", status.message);
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
};
continue_document_workflow_after_optional_save(show_dialog);
}
// DEPRECATED
void App::dialog_open()
{
auto show_dialog = [this] {
// load thumbnail test
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Open document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogOpen>(*this);
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
LOG("Open document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
};
dialog->btn_ok->on_click = [this, dialog](Node*)
{
// canvas->reset_camera();
// layers->clear();
// doc_name = dialog->selected_name;
// canvas->m_canvas->project_open(dialog->selected_path, [this](bool success) {
// // on complete
// async_start();
// title_update();
// for (auto& i : canvas->m_canvas->m_order)
// layers->add_layer(canvas->m_canvas->m_layers[i]->m_name.c_str());
// async_end();
// });
// dialog->destroy();
// ActionManager::clear();
};
dialog->btn_cancel->on_click = [close_dialog](Node*)
{
close_dialog();
};
};
continue_document_workflow_after_optional_save(show_dialog);
}
void App::dialog_browse()
{
auto show_dialog = [this] {
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Browse document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogBrowse>(*this);
dialog->search_paths = document_browse_roots();
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
LOG("Browse document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
wire_document_browse_dialog_actions(*this, dialog, *overlay_anchor, overlay_handle);
};
continue_document_workflow_after_optional_save(show_dialog);
}
void App::dialog_save_ver()
{
if (!check_license())
{
message_box("License", "This function is disabled in demo mode.");
return;
}
save_document_version(*this);
}
void App::save_document(pp::app::DocumentSaveIntent intent)
{
const auto decision = pp::app::plan_document_save(
Canvas::I->m_newdoc,
Canvas::I->m_unsaved,
intent);
const auto status = pp::panopainter::execute_legacy_document_save_decision(*this, decision);
if (!status.ok())
LOG("Document save action failed: %s", status.message);
}
void App::dialog_save()
{
if (!check_license())
{
message_box("License", "This function is disabled in demo mode.");
return;
}
if (canvas)
{
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Save document dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogSave>(*this);
dialog->input->set_text(doc_name);
App::I->showKeyboard();
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
App::I->hideKeyboard();
LOG("Save document dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [this, overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
App::I->hideKeyboard();
};
wire_document_save_dialog_buttons(*this, dialog, close_dialog);
}
}
void App::dialog_resize()
{
auto* overlay_anchor = layout[main_id];
if (!overlay_anchor) {
LOG("Resize dialog open failed: main layout anchor is missing");
return;
}
auto dialog = pp::panopainter::make_legacy_overlay_node<NodeDialogResize>(*this);
const auto overlay = pp::panopainter::open_legacy_overlay_node_with_handle(*overlay_anchor, dialog);
if (!overlay) {
LOG("Resize dialog open failed: %s", overlay.status().message);
return;
}
const auto overlay_handle = overlay.value();
const auto close_dialog = [overlay_anchor, overlay_handle]() {
const auto close_status =
pp::panopainter::close_legacy_overlay_node(*overlay_anchor, overlay_handle);
(void)close_status;
};
dialog->btn_ok->on_click = [this, dialog, close_dialog](Node*)
{
const auto plan = pp::app::plan_document_resize(
dialog->combo ? dialog->combo->m_current_index : 0);
if (!plan)
{
close_dialog();
return;
}
const auto status = pp::panopainter::execute_legacy_document_resize_plan(*this, plan.value());
if (!status.ok())
LOG("Document resize failed: %s", status.message);
close_dialog();
};
dialog->btn_cancel->on_click = [close_dialog](Node*) {
close_dialog();
};
}

View File

@@ -43,6 +43,15 @@ namespace pp::platform::windows {
void unlock_async_render_context();
void swap_async_render_context();
}
extern HRESULT(*GetDpiForMonitor_fn)(HMONITOR hmonitor, MONITOR_DPI_TYPE dpiType, UINT* dpiX, UINT* dpiY);
extern HRESULT(*SetProcessDpiAwareness_fn)(PROCESS_DPI_AWARENESS value);
bool win32_renderdoc_init();
void win32_renderdoc_frame_start();
void win32_renderdoc_frame_end();
void init_shcore_API();
std::string GetLastErrorAsString();
void _pre_call_callback(const char* name, void* funcptr, int len_args, ...);
void _post_call_callback(const char* name, void* funcptr, int len_args, ...);
struct RetainedState
{
HINSTANCE hInst{};
@@ -120,71 +129,6 @@ void pp_windows_enqueue_main_task(std::packaged_task<void()> task)
std::atomic<int> running{-1};
#ifdef USE_RENDERDOC
RENDERDOC_API_1_4_0* rdoc_api = NULL;
bool win32_renderdoc_init()
{
// At init, on windows
if (HMODULE mod = GetModuleHandleA("renderdoc.dll"))
{
pRENDERDOC_GetAPI RENDERDOC_GetAPI =
(pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
return RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void**)&rdoc_api);
}
return false;
}
void win32_renderdoc_frame_start()
{
if (rdoc_api)
rdoc_api->StartFrameCapture(NULL, NULL);
}
void win32_renderdoc_frame_end()
{
if (rdoc_api)
rdoc_api->EndFrameCapture(NULL, NULL);
}
#else
void win32_renderdoc_frame_start() { }
void win32_renderdoc_frame_end() { }
#endif
HRESULT(*GetDpiForMonitor_fn)(HMONITOR hmonitor, MONITOR_DPI_TYPE dpiType, UINT* dpiX, UINT* dpiY);
HRESULT(*SetProcessDpiAwareness_fn)(PROCESS_DPI_AWARENESS value);
void init_shcore_API()
{
HMODULE dll = LoadLibrary(L"Shcore.dll");
if (!dll)
{
LOG("cannot load Shcore.dll");
return;
}
LOG("loaded Shcore.dll");
GetDpiForMonitor_fn = (decltype(GetDpiForMonitor_fn))GetProcAddress(dll, "GetDpiForMonitor");
SetProcessDpiAwareness_fn = (decltype(SetProcessDpiAwareness_fn))GetProcAddress(dll, "SetProcessDpiAwareness");
}
//Returns the last Win32 error, in string format. Returns an empty string if there is no error.
std::string GetLastErrorAsString()
{
//Get the error message, if any.
DWORD errorMessageID = ::GetLastError();
if (errorMessageID == 0)
return std::string(); //No error message has been recorded
LPSTR messageBuffer = nullptr;
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
std::string message(messageBuffer, size);
//Free the buffer.
LocalFree(messageBuffer);
return message;
}
void destroy_window()
{
auto& state = retained_state();
@@ -531,36 +475,6 @@ void win32_save_window_state()
p.rcNormalPosition.right,
p.rcNormalPosition.bottom });
}
BOOL UnadjustWindowRectEx(LPRECT prc, DWORD dwStyle, BOOL fMenu, DWORD dwExStyle)
{
RECT rc;
SetRectEmpty(&rc);
BOOL fRc = AdjustWindowRectEx(&rc, dwStyle, fMenu, dwExStyle);
if (fRc) {
prc->left -= rc.left;
prc->top -= rc.top;
prc->right -= rc.right;
prc->bottom -= rc.bottom;
}
return fRc;
}
void _pre_call_callback(const char* name, void* funcptr, int len_args, ...)
{
assert(App::I->is_render_thread());
}
void _post_call_callback(const char* name, void* funcptr, int len_args, ...)
{
GLenum error_code;
error_code = glad_glGetError();
if (error_code != pp::renderer::gl::no_error_code())
{
LOG("ERROR %d in %s\n", error_code, name);
}
}
int main(int argc, char** argv)
{
auto& state = retained_state();

View File

@@ -395,6 +395,101 @@ pp::panopainter::LegacyCanvasDrawMergeLayerPathExecution make_node_canvas_layer_
draw_layer_frame);
}
void execute_node_canvas_draw_merge_tail(
NodeCanvas& node_canvas,
const glm::mat4& ortho_proj,
const glm::mat4& proj,
const glm::mat4& camera,
const glm::ivec4& c)
{
apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
pp::panopainter::execute_legacy_canvas_draw_merge_post_draw_callbacks(
node_canvas.m_canvas->m_smask_active,
node_canvas.m_canvas->m_current_mode == kCanvasMode::Copy || node_canvas.m_canvas->m_current_mode == kCanvasMode::Cut,
node_canvas.m_canvas->m_smask_mode,
node_canvas.m_canvas->m_current_mode != kCanvasMode::Grid,
[&] {
node_canvas.m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
},
[&] {
node_canvas.m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
},
[&] {
pp::panopainter::execute_legacy_canvas_draw_merge_smask_faces(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
.pattern_offset = node_canvas.m_outline_pan,
},
proj,
camera,
node_canvas.m_canvas->m_layers.size() + 500.f,
std::to_array(node_canvas.m_canvas->m_plane_transform),
{
.set_active_texture_unit = [&] {
set_active_texture_unit(0);
},
.enable_blend = [&] {
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
},
.bind_face_texture = [&](int plane_index) {
node_canvas.m_canvas->m_smask.rtt(plane_index).bindTexture();
},
.draw_face = [&] {
node_canvas.m_face_plane.draw_fill();
},
.unbind_face_texture = [&](int plane_index) {
node_canvas.m_canvas->m_smask.rtt(plane_index).unbindTexture();
},
});
},
pp::panopainter::make_legacy_canvas_draw_merge_grid_modes_draw(
&Canvas::modes[(int)kCanvasMode::Grid],
ortho_proj,
proj,
camera),
pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid.get(), proj, camera),
pp::panopainter::make_legacy_canvas_draw_merge_current_modes_draw(
node_canvas.m_canvas->m_mode,
ortho_proj,
proj,
camera));
if (node_canvas.m_density != 1.f) {
pp::panopainter::execute_legacy_canvas_draw_merge_display_resolve(
pp::panopainter::LegacyCanvasDrawMergeDisplayResolveUniforms {
.texture = {
.mvp = glm::ortho<float>(-1, 1, -1, 1),
.texture_slot = 0,
},
},
{
.unbind_resolve_framebuffer = [&] {
node_canvas.m_rtt.unbindFramebuffer();
},
.clear_color_buffer = [&] {
clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
},
.apply_viewport = [&] {
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
},
.bind_sampler = [&] {
node_canvas.m_sampler_nearest.bind(0);
},
.bind_resolve_texture = [&] {
set_active_texture_unit(0);
node_canvas.m_rtt.bindTexture();
},
.draw = [&] {
node_canvas.m_face_plane.draw_fill();
},
.unbind_resolve_texture = [&] {
node_canvas.m_rtt.unbindTexture();
},
});
}
}
}
Node* NodeCanvas::clone_instantiate() const
@@ -700,93 +795,7 @@ void NodeCanvas::draw()
}
}
apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
pp::panopainter::execute_legacy_canvas_draw_merge_post_draw_callbacks(
m_canvas->m_smask_active,
m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut,
m_canvas->m_smask_mode,
m_canvas->m_current_mode != kCanvasMode::Grid,
[&] {
m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
},
[&] {
m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
},
[&] {
pp::panopainter::execute_legacy_canvas_draw_merge_smask_faces(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
.pattern_offset = m_outline_pan,
},
proj,
camera,
m_canvas->m_layers.size() + 500.f,
std::to_array(m_canvas->m_plane_transform),
{
.set_active_texture_unit = [&] {
set_active_texture_unit(0);
},
.enable_blend = [&] {
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
},
.bind_face_texture = [&](int plane_index) {
m_canvas->m_smask.rtt(plane_index).bindTexture();
},
.draw_face = [&] {
m_face_plane.draw_fill();
},
.unbind_face_texture = [&](int plane_index) {
m_canvas->m_smask.rtt(plane_index).unbindTexture();
},
});
},
pp::panopainter::make_legacy_canvas_draw_merge_grid_modes_draw(
&Canvas::modes[(int)kCanvasMode::Grid],
ortho_proj,
proj,
camera),
pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid.get(), proj, camera),
pp::panopainter::make_legacy_canvas_draw_merge_current_modes_draw(
m_canvas->m_mode,
ortho_proj,
proj,
camera));
if (m_density != 1.f)
{
pp::panopainter::execute_legacy_canvas_draw_merge_display_resolve(
pp::panopainter::LegacyCanvasDrawMergeDisplayResolveUniforms {
.texture = {
.mvp = glm::ortho<float>(-1, 1, -1, 1),
.texture_slot = 0,
},
},
{
.unbind_resolve_framebuffer = [&] {
m_rtt.unbindFramebuffer();
},
.clear_color_buffer = [&] {
clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
},
.apply_viewport = [&] {
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
},
.bind_sampler = [&] {
m_sampler_nearest.bind(0);
},
.bind_resolve_texture = [&] {
set_active_texture_unit(0);
m_rtt.bindTexture();
},
.draw = [&] {
m_face_plane.draw_fill();
},
.unbind_resolve_texture = [&] {
m_rtt.unbindTexture();
},
});
}
execute_node_canvas_draw_merge_tail(*this, ortho_proj, proj, camera, c);
scissor ? apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
blend ? apply_node_canvas_capability(pp::renderer::gl::blend_state(), true) : apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);

View File

@@ -0,0 +1,106 @@
#include "pch.h"
#include "app.h"
#include "log.h"
#include "renderer_gl/opengl_capabilities.h"
#include <shellscalingapi.h>
#include <string>
#if __has_include(<renderdoc_app.h>)
#include <renderdoc_app.h>
#define USE_RENDERDOC
#endif
#ifdef USE_RENDERDOC
RENDERDOC_API_1_4_0* rdoc_api = NULL;
bool win32_renderdoc_init()
{
// At init, on windows
if (HMODULE mod = GetModuleHandleA("renderdoc.dll"))
{
pRENDERDOC_GetAPI RENDERDOC_GetAPI =
(pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
return RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void**)&rdoc_api);
}
return false;
}
void win32_renderdoc_frame_start()
{
if (rdoc_api)
rdoc_api->StartFrameCapture(NULL, NULL);
}
void win32_renderdoc_frame_end()
{
if (rdoc_api)
rdoc_api->EndFrameCapture(NULL, NULL);
}
#else
void win32_renderdoc_frame_start() { }
void win32_renderdoc_frame_end() { }
#endif
HRESULT(*GetDpiForMonitor_fn)(HMONITOR hmonitor, MONITOR_DPI_TYPE dpiType, UINT* dpiX, UINT* dpiY);
HRESULT(*SetProcessDpiAwareness_fn)(PROCESS_DPI_AWARENESS value);
void init_shcore_API()
{
HMODULE dll = LoadLibrary(L"Shcore.dll");
if (!dll)
{
LOG("cannot load Shcore.dll");
return;
}
LOG("loaded Shcore.dll");
GetDpiForMonitor_fn = (decltype(GetDpiForMonitor_fn))GetProcAddress(dll, "GetDpiForMonitor");
SetProcessDpiAwareness_fn = (decltype(SetProcessDpiAwareness_fn))GetProcAddress(dll, "SetProcessDpiAwareness");
}
// Returns the last Win32 error, in string format. Returns an empty string if there is no error.
std::string GetLastErrorAsString()
{
DWORD errorMessageID = ::GetLastError();
if (errorMessageID == 0)
return std::string();
LPSTR messageBuffer = nullptr;
size_t size = FormatMessageA(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
std::string message(messageBuffer, size);
LocalFree(messageBuffer);
return message;
}
BOOL UnadjustWindowRectEx(LPRECT prc, DWORD dwStyle, BOOL fMenu, DWORD dwExStyle)
{
RECT rc;
SetRectEmpty(&rc);
BOOL fRc = AdjustWindowRectEx(&rc, dwStyle, fMenu, dwExStyle);
if (fRc) {
prc->left -= rc.left;
prc->top -= rc.top;
prc->right -= rc.right;
prc->bottom -= rc.bottom;
}
return fRc;
}
void _pre_call_callback(const char* name, void* funcptr, int len_args, ...)
{
assert(App::I->is_render_thread());
}
void _post_call_callback(const char* name, void* funcptr, int len_args, ...)
{
GLenum error_code;
error_code = glad_glGetError();
if (error_code != pp::renderer::gl::no_error_code())
{
LOG("ERROR %d in %s\n", error_code, name);
}
}