fix zoom change propagation
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@@ -496,7 +496,7 @@ void NodeCanvas::draw()
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glClearColor(cc[0], cc[1], cc[2], cc[3]);
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}
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void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
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void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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if (new_size.x != m_canvas->m_width || new_size.y != m_canvas->m_height)
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{
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