Modernize retained Linux WebGL CMake baselines
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@@ -1412,6 +1412,11 @@ checks: `panopainter_package_readiness`,
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`panopainter_android_native_package_smoke`. App/package entrypoints still need
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to consume shared targets and remain covered by debt until package validation
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is migrated from legacy package projects to root CMake.
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Retained Linux and WebGL app CMake entrypoints now match the interim platform
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baseline used by Android package paths: CMake 3.10 plus target-level
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`cxx_std_23`, with `panopainter_retained_platform_cmake_self_test` guarding
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against regressions while those entrypoints wait behind root CMake package/app
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target migration.
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Apple compile validation now runs on the local Mac mini SSH host
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`panopainter-mac` through `scripts/automation/apple-remote-build.ps1`. The host
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uses Homebrew CMake/Ninja/Git plus full Xcode via `DEVELOPER_DIR`, pulls the
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@@ -2413,6 +2418,11 @@ Results:
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panopainter_windows_app_package_smoke`, which builds the CMake `PanoPainter`
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app target, validates the executable/runtime `data/` copy, and reports the
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still-blocked Windows AppX package state.
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- Retained Linux and WebGL app CMake files now use CMake 3.10 and target-level
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C++23 instead of global C++14 flags; `python
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scripts/dev/check_retained_platform_cmake.py` and CTest
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`panopainter_retained_platform_cmake_self_test` guard those baselines while
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the actual Linux/WebGL app/package targets remain outside root CMake.
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- Root CMake now exposes platform validation targets for the default headless
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platform-build sweep, the Android standard/Quest/Focus root CMake asset
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component sweep, the vcpkg-backed UI core dependency boundary, and the
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