clear new layers
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@@ -1769,9 +1769,6 @@ public:
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glGetIntegerv(GL_VIEWPORT, vp);
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glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
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double w = (double)m_rtt.getWidth();
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double h = (double)m_rtt.getHeight();
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glClearColor(1, 1, 1, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
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