improve panels, inverted brush outline color
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@@ -242,8 +242,11 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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tip_color = glm::vec4(s.col, s.flow);
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}
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}
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ShaderManager::u_int(kShaderUniform::DrawOutline, glm::min(tip_scale.x, tip_scale.y) < 20 || m_resizing ? false : m_draw_outline);
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ShaderManager::u_vec4(kShaderUniform::Col, tip_color);
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glm::u8vec4 pixel;
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glReadPixels(pos.x, App::I.height - pos.y - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
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bool outline = glm::min(tip_scale.x, tip_scale.y) < 20 || m_resizing ? false : m_draw_outline;
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ShaderManager::u_int(kShaderUniform::DrawOutline, outline);
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ShaderManager::u_vec4(kShaderUniform::Col, outline ? glm::vec4(1.f - glm::vec3(pixel) / 255.f, 1.f) : tip_color);
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ShaderManager::u_mat4(kShaderUniform::MVP,
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glm::scale(glm::vec3(1, -1, 1)) *
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ortho *
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