fix picker which crashed on resolution change, timelapse frame only when draw a stroke
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@@ -50,6 +50,7 @@ public:
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BrushMesh m_mesh;
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bool m_dirty = false;
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bool m_commit_delayed = false;
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bool m_dirty_stroke = false;
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static Canvas* I;
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bool m_alpha_lock = false;
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@@ -129,6 +130,7 @@ public:
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void pick_start();
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void pick_update(int plane);
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glm::vec4 pick_get(glm::vec2 canvas_loc);
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void pick_end();
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void snapshot_save(std::string data_path);
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void snapshot_restore();
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void snap_history(const std::vector<int>& planes);
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