Move sampler border parameter to renderer gl
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@@ -396,9 +396,9 @@ decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also live in
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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framebuffer diagnostic, render-target texture parameter, mesh draw-mode, and
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cube-face texture-target interpretation to that backend library. Sampler wrap
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and min/mag filter parameter mapping for legacy `Sampler` also lives in
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`pp_renderer_gl`. The PanoPainter shader attribute
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cube-face texture-target interpretation to that backend library. Sampler wrap,
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min/mag filter, and desktop border-color parameter mapping for legacy
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`Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
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mapping, and the legacy uniform uniqueness check now delegate to
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@@ -648,7 +648,8 @@ Results:
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mode mapping, PanoPainter cube-face texture-target order, and the linear
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clamp-to-edge render-target texture parameter set used by `RTT::create`.
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Sampler parameter validation covers wrap S/T/R plus min/mag filter ordering
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used by legacy `Sampler::set` and `Sampler::set_filter`.
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used by legacy `Sampler::set` and `Sampler::set_filter`, plus the desktop
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border-color parameter name used by `Sampler::set_border`.
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Shader attribute binding catalog validation covers the current `pos`, `uvs`,
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`uvs2`, `col`, and `nor` bindings and rejects empty, unnamed, null-name, and
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duplicate-name catalogs while preserving legacy shared locations. Shader
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