Move sampler border parameter to renderer gl

This commit is contained in:
2026-06-02 06:22:41 +02:00
parent 8130a922d0
commit 36fea6b870
6 changed files with 24 additions and 10 deletions

View File

@@ -396,9 +396,9 @@ decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
OpenGL texture-target mapping used by `TextureCube` also live in
`pp_renderer_gl`. The legacy app delegates extension, upload-format,
framebuffer diagnostic, render-target texture parameter, mesh draw-mode, and
cube-face texture-target interpretation to that backend library. Sampler wrap
and min/mag filter parameter mapping for legacy `Sampler` also lives in
`pp_renderer_gl`. The PanoPainter shader attribute
cube-face texture-target interpretation to that backend library. Sampler wrap,
min/mag filter, and desktop border-color parameter mapping for legacy
`Sampler` also lives in `pp_renderer_gl`. The PanoPainter shader attribute
binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
mapping, and the legacy uniform uniqueness check now delegate to
@@ -648,7 +648,8 @@ Results:
mode mapping, PanoPainter cube-face texture-target order, and the linear
clamp-to-edge render-target texture parameter set used by `RTT::create`.
Sampler parameter validation covers wrap S/T/R plus min/mag filter ordering
used by legacy `Sampler::set` and `Sampler::set_filter`.
used by legacy `Sampler::set` and `Sampler::set_filter`, plus the desktop
border-color parameter name used by `Sampler::set_border`.
Shader attribute binding catalog validation covers the current `pos`, `uvs`,
`uvs2`, `col`, and `nor` bindings and rejects empty, unnamed, null-name, and
duplicate-name catalogs while preserving legacy shared locations. Shader