Move sampler border parameter to renderer gl
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@@ -211,6 +211,8 @@ void maps_sampler_parameters(pp::tests::Harness& h)
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PP_EXPECT(h, filters[0].value == 0x2600U);
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PP_EXPECT(h, filters[1].name == 0x2800U);
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PP_EXPECT(h, filters[1].value == 0x2601U);
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PP_EXPECT(h, pp::renderer::gl::sampler_border_color_parameter_name() == 0x1004U);
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}
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void exposes_shader_attribute_binding_catalog(pp::tests::Harness& h)
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