From cdbe2d37b78e47ec25e3c00376de59bd881044ca Mon Sep 17 00:00:00 2001 From: omigamedev Date: Thu, 10 May 2018 16:34:43 +0200 Subject: [PATCH 1/2] fix merge layers with layer opacity --- engine/canvas.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/canvas.cpp b/engine/canvas.cpp index 742f558..6437d55 100644 --- a/engine/canvas.cpp +++ b/engine/canvas.cpp @@ -684,7 +684,7 @@ void ui::Canvas::layer_merge(int source_idx, int dest_idx) // m_layer index ui::ShaderManager::use(kShader::CompDraw); ui::ShaderManager::u_int(kShaderUniform::Tex, 0); // dest ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1); // source - ui::ShaderManager::u_float(kShaderUniform::Alpha, 1); + ui::ShaderManager::u_float(kShaderUniform::Alpha, m_layers[source_idx].m_opacity); ui::ShaderManager::u_int(kShaderUniform::Lock, false); ui::ShaderManager::u_int(kShaderUniform::BlendMode, 0); // TODO: defaulted to normal, change to layer blend mode when implemented ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f)); From 4f55b477da4dfafbbc598358c9111b89cf603d0f Mon Sep 17 00:00:00 2001 From: omigamedev Date: Thu, 10 May 2018 22:32:34 +0200 Subject: [PATCH 2/2] implement action redo --- data/layout.xml | 1 + engine/action.cpp | 20 ++++++++++++++++++++ engine/action.h | 3 +++ engine/app_layout.cpp | 9 +++++++-- engine/canvas.cpp | 29 +++++++++++++++++++++++++++++ engine/canvas.h | 6 ++++++ 6 files changed, 66 insertions(+), 2 deletions(-) diff --git a/data/layout.xml b/data/layout.xml index c79d017..b9e121c 100644 --- a/data/layout.xml +++ b/data/layout.xml @@ -709,6 +709,7 @@