Move early canvas GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:12:39 +02:00
parent 7ae37038b3
commit 37a59c01ac
3 changed files with 76 additions and 26 deletions

View File

@@ -214,6 +214,10 @@ Known local toolchain state:
brush/stencil/mix sampler filters and wraps, and image channel-count texture
formats for cube-strip imports. Clamp-to-border sampler wrap is now part of
the backend capability catalog and test coverage.
Early canvas draw helpers also consume backend-owned pick readback
format/type, stroke mixer depth/scissor/blend state, saved viewport and
clear-state queries, active texture units, fallback 2D texture unbind
targets, and stroke background copy targets.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -758,6 +758,10 @@ Results:
filters and wraps, and cube-strip import channel formats through the renderer
GL backend mapping. The clamp-to-border sampler wrap is now cataloged and
tested in `pp_renderer_gl`.
- Early canvas draw helpers now route pick readbacks, stroke mixer depth/scissor
and blend state, saved viewport/clear-state queries, active texture units,
fallback 2D texture unbinds, and stroke background copy targets through the
renderer GL backend mapping.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.