Move early canvas GL mappings to renderer gl
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@@ -214,6 +214,10 @@ Known local toolchain state:
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brush/stencil/mix sampler filters and wraps, and image channel-count texture
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formats for cube-strip imports. Clamp-to-border sampler wrap is now part of
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the backend capability catalog and test coverage.
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Early canvas draw helpers also consume backend-owned pick readback
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format/type, stroke mixer depth/scissor/blend state, saved viewport and
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clear-state queries, active texture units, fallback 2D texture unbind
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targets, and stroke background copy targets.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -758,6 +758,10 @@ Results:
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filters and wraps, and cube-strip import channel formats through the renderer
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GL backend mapping. The clamp-to-border sampler wrap is now cataloged and
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tested in `pp_renderer_gl`.
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- Early canvas draw helpers now route pick readbacks, stroke mixer depth/scissor
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and blend state, saved viewport/clear-state queries, active texture units,
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fallback 2D texture unbinds, and stroke background copy targets through the
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renderer GL backend mapping.
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- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
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vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
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library conflict from retained vendor binaries.
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