Move early canvas GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:12:39 +02:00
parent 7ae37038b3
commit 37a59c01ac
3 changed files with 76 additions and 26 deletions

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@@ -214,6 +214,10 @@ Known local toolchain state:
brush/stencil/mix sampler filters and wraps, and image channel-count texture
formats for cube-strip imports. Clamp-to-border sampler wrap is now part of
the backend capability catalog and test coverage.
Early canvas draw helpers also consume backend-owned pick readback
format/type, stroke mixer depth/scissor/blend state, saved viewport and
clear-state queries, active texture units, fallback 2D texture unbind
targets, and stroke background copy targets.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.