Contain retained vendor source bundle
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@@ -147,9 +147,12 @@ option targets exist. The Windows desktop app builds through CMake as
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`PanoPainter` is only the executable/resource wrapper; Windows and vendor link
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dependencies now belong to the platform shell target, and Windows runtime
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payload deployment lives behind `cmake/PanoPainterRuntime.cmake`.
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`pp_legacy_engine` now contains the retained legacy canvas, asset/file, brush,
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tablet, video, serialization, and low-level runtime sources as an interim
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containment boundary while pure replacement components take over.
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`pp_legacy_vendor` now owns the retained third-party source bundle as an
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interim containment boundary until vcpkg, SDK imports, or documented permanent
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vendoring decisions replace each dependency. `pp_legacy_engine` now contains
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the retained legacy canvas, asset/file, brush, tablet, video, serialization,
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and low-level runtime sources as an interim containment boundary while pure
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replacement components take over.
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`pp_legacy_renderer_gl` now owns the retained OpenGL runtime implementations
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for `Font`, `RTT`, `Shader`, `Shape`, `Texture2D`, `TextureCube`, `Sampler`,
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and `TextureManager` as an object-library boundary folded into the retained
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