add panels docking
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@@ -4,10 +4,13 @@
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class NodePanelFloating : public NodeBorder
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{
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enum class kDragAction : uint8_t { Move, Resize, Reheight } m_action;
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bool m_dragging = false;
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glm::vec2 m_drag_start_pos;
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glm::vec2 m_drag_start_cur;
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NodeButton* m_button_minimize;
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NodeButton* m_button_close;
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NodeBorder* m_outline;
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public:
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Node* m_container;
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using this_class = NodePanelFloating;
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@@ -15,6 +18,7 @@ public:
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual kEventResult handle_event(Event* e) override;
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virtual void handle_parent_resize(glm::vec2 old_size, glm::vec2 new_size) override;
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virtual void init() override;
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void init_controls();
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};
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