move brush opacity from comp to stroke
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@@ -30,6 +30,7 @@ uniform mediump sampler2D tex_mix;
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uniform mediump vec4 col;
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uniform mediump vec2 resolution;
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uniform mediump float alpha;
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uniform mediump float opacity;
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uniform mediump float noise;
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uniform mediump float mix_alpha;
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uniform mediump float wet;
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@@ -99,11 +100,11 @@ void main()
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fg.rgb = mix(fg.rgb, mbg.rgb, mix_alpha * mbg.a);
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}
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mediump float contribution = (1.0 - bg.a) * fg.a;
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mediump float contribution = (opacity - bg.a) * fg.a;
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mediump float alpha_tot = bg.a + contribution;
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mediump vec3 rgb = mix(bg.rgb, fg.rgb, fg.a / alpha_tot);
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mediump vec4 frag_wet = vec4(rgb, max(bg.a, fg.a * 1.2));
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mediump vec4 frag_dry = vec4(rgb, alpha_tot);
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mediump vec4 frag_dry = vec4(rgb, min(alpha_tot, opacity));
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frag = mix(frag_dry, frag_wet, wet);
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}
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