fix shaders format
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@@ -1,10 +1,13 @@
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[[vertex]]
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uniform mat4 mvp;
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in vec4 pos;
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in vec3 nor;
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in vec2 uvs;
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out vec3 n;
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out vec3 p;
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void main()
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{
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n = nor;
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@@ -13,10 +16,13 @@ void main()
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}
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[[fragment]]
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uniform int mode;
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in highp vec3 n;
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in highp vec3 p;
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out highp vec3 frag;
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void main()
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{
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switch(mode)
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