fix shaders format
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@@ -1,8 +1,11 @@
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[[vertex]]
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uniform mat4 mvp;
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in vec4 pos;
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in vec2 uvs;
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out vec2 uv;
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void main()
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{
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uv = uvs;
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@@ -10,15 +13,20 @@ void main()
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}
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[[fragment]]
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uniform bool colorize;
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in mediump vec2 uv;
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out mediump vec4 frag;
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void main()
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{
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const mediump vec4 c1 = vec4(1.0, 1.0, 1.0, 1.0);
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const mediump vec4 c2 = vec4(0.9, 0.9, 0.9, 1.0);
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mediump vec2 c = floor(fract(uv * 10.0) * 2.0);
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mediump float alpha = mix(c.x, 1.0 - c.x, c.y);
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if (colorize) frag = mix(c1, c2, alpha) * vec4(fract(uv.x * 5.0), uv.y, 1.0, 1.0);
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else frag = mix(c1, c2, alpha);
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if (colorize)
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frag = mix(c1, c2, alpha) * vec4(fract(uv.x * 5.0), uv.y, 1.0, 1.0);
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else
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frag = mix(c1, c2, alpha);
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}
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