fix shaders format

This commit is contained in:
2019-02-21 21:51:55 +01:00
parent 78ca0ee6ad
commit 39ee7289c5
26 changed files with 390 additions and 176 deletions

View File

@@ -1,20 +1,26 @@
[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec3 nor;
in vec2 uvs;
out vec3 n;
void main()
{
n = nor;
gl_Position = mvp * pos;
n = nor;
gl_Position = mvp * pos;
}
[[fragment]]
uniform mediump vec3 light_dir;
uniform mediump float ambient;
in mediump vec3 n;
out mediump vec4 frag;
void main()
{
mediump float d = max(0.0, dot(normalize(n), light_dir));