fix shaders format

This commit is contained in:
2019-02-21 21:51:55 +01:00
parent 78ca0ee6ad
commit 39ee7289c5
26 changed files with 390 additions and 176 deletions

View File

@@ -1,22 +1,28 @@
[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = uvs;
gl_Position = mvp * vec4(pos.xyz, 1.0);
};
}
[[fragment]]
uniform sampler2D tex;
uniform sampler2D tex_alpha;
uniform sampler2D tex_bg;
uniform mediump float alpha;
uniform bool highlight;
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
mediump vec3 rgb = texture(tex, uv).rgb;
@@ -25,4 +31,4 @@ void main()
frag = highlight ?
vec4(clamp(vec3(0.3) + c.rgb, vec3(0.0), vec3(1.0)), c.a) :
texture(tex, uv) * vec4(1.0, 1.0, 1.0, alpha);
};
}