fix shaders format

This commit is contained in:
2019-02-21 21:51:55 +01:00
parent 78ca0ee6ad
commit 39ee7289c5
26 changed files with 390 additions and 176 deletions

View File

@@ -1,18 +1,23 @@
[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = uvs;
gl_Position = mvp * vec4(pos.xyz, 1.0);
};
}
[[fragment]]
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
frag = vec4(uv, 0.0, 1.0);
};
frag = vec4(uv, 0.0, 1.0);
}