rename .hpp headers to .h

This commit is contained in:
2017-01-31 22:48:55 +00:00
parent 4b26976d61
commit 39f44eca5e
19 changed files with 49 additions and 41 deletions

41
engine/shader.h Normal file
View File

@@ -0,0 +1,41 @@
#pragma once
#include "util.h"
enum class kShaderUniform : uint16_t
{
MVP = const_hash("mvp"),
Tex = const_hash("tex"),
Col = const_hash("col"),
};
class Shader
{
std::map<kShaderUniform, GLuint> m_umap;
GLuint prog;
public:
bool create(const char* vertex, const char* fragment);
void use();
void u_vec4(kShaderUniform id, const glm::vec4& v);
void u_mat4(kShaderUniform id, const glm::mat4& m);
void u_int(kShaderUniform id, int i);
};
enum class kShader : uint16_t
{
Color = const_hash("color"),
Texture = const_hash("texture"),
UVs = const_hash("uvs"),
};
class ShaderManager
{
static std::map<kShader, Shader> m_shaders;
static Shader* m_current;
public:
static bool create(kShader id, const char* vertex, const char* fragment);
static void use(kShader id);
static void use(const char* name);
static void u_vec4(kShaderUniform id, const glm::vec4& v);
static void u_mat4(kShaderUniform id, const glm::mat4& m);
static void u_int(kShaderUniform id, int i);
};