rename .hpp headers to .h
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@@ -1,6 +1,6 @@
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#include "pch.h"
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#include "texture.hpp"
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#include "image.hpp"
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#include "texture.h"
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#include "image.h"
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bool Texture2D::create(int width, int height, GLint format, const uint8_t* data)
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{
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