rename .hpp headers to .h
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28
engine/texture.h
Normal file
28
engine/texture.h
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@@ -0,0 +1,28 @@
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#pragma once
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class Texture2D
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{
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GLuint m_tex;
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int m_width;
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int m_height;
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GLint m_format;
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public:
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bool create(int width, int height, GLint format = GL_RGBA, const uint8_t* data = nullptr);
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bool create(const class Image& img);
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bool load(std::string filename);
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void destroy() { glDeleteTextures(1, &m_tex); }
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void bind() const { glBindTexture(GL_TEXTURE_2D, m_tex); }
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void unbind() const { glBindTexture(GL_TEXTURE_2D, 0); }
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void update(const uint8_t* data);
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};
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class Sampler
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{
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GLuint id;
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GLint current_unit;
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public:
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bool create(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
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void set(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
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void bind(int unit);
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void unbind();
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};
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