pixel based brush size, Photoshop slider curve, improve abr import
This commit is contained in:
@@ -62,7 +62,7 @@ void main()
|
||||
{
|
||||
//mediump vec2 uv2 = draw_on_screen ? gl_FragCoord.st / resolution : uv;
|
||||
mediump vec2 rscale = resolution / vec2(512.0);
|
||||
mediump float patt = texture(tex_pattern, uv * (0.5 / pattern_scale) * rscale + pattern_offset).r;
|
||||
mediump float patt = texture(tex_pattern, uv * (1.0 / pattern_scale) * rscale + pattern_offset).r;
|
||||
if (pattern_invert)
|
||||
patt = 1.0 - patt;
|
||||
//patt = patt * pattern_alpha + (1.0 - pattern_alpha);
|
||||
|
||||
@@ -66,7 +66,7 @@ void main()
|
||||
if (use_pattern)
|
||||
{
|
||||
mediump vec2 rscale = resolution / vec2(512.0);
|
||||
mediump float patt = texture(tex_pattern, uv2 * (0.5 / pattern_scale) * rscale + pattern_offset).r;
|
||||
mediump float patt = texture(tex_pattern, uv2 * (1.0 / pattern_scale) * rscale + pattern_offset).r;
|
||||
if (pattern_invert)
|
||||
patt = 1.0 - patt;
|
||||
patt = patt * pattern_depth + (1.0 - pattern_depth);
|
||||
|
||||
Reference in New Issue
Block a user