Extract stroke draw samples destination dispatch
This commit is contained in:
@@ -747,28 +747,32 @@ glm::vec4 Canvas::stroke_draw_samples(
|
||||
.slot = 1,
|
||||
},
|
||||
};
|
||||
const auto destination_texture_dispatch =
|
||||
pp::panopainter::make_legacy_canvas_stroke_destination_texture_dispatch(
|
||||
[&](int texture_slot) {
|
||||
set_active_texture_unit(texture_slot);
|
||||
},
|
||||
[&] {
|
||||
m_tex[i].bind(); // bg, copy of framebuffer (copied before drawing)
|
||||
},
|
||||
[&] {
|
||||
m_tex[i].unbind();
|
||||
});
|
||||
const auto result = pp::panopainter::execute_legacy_canvas_stroke_face_sample_polygon(
|
||||
make_stroke_draw_samples_request(
|
||||
i,
|
||||
P,
|
||||
copy_stroke_destination),
|
||||
destination_texture_binding,
|
||||
destination_texture_dispatch);
|
||||
make_stroke_draw_samples_destination_texture_dispatch(i));
|
||||
|
||||
return result.dirty_bounds;
|
||||
}
|
||||
|
||||
pp::panopainter::LegacyCanvasStrokeTextureInputDispatch Canvas::make_stroke_draw_samples_destination_texture_dispatch(
|
||||
int face_index)
|
||||
{
|
||||
return pp::panopainter::make_legacy_canvas_stroke_destination_texture_dispatch(
|
||||
[&](int texture_slot) {
|
||||
set_active_texture_unit(texture_slot);
|
||||
},
|
||||
[&, face_index] {
|
||||
m_tex[face_index].bind(); // bg, copy of framebuffer (copied before drawing)
|
||||
},
|
||||
[&, face_index] {
|
||||
m_tex[face_index].unbind();
|
||||
});
|
||||
}
|
||||
|
||||
pp::panopainter::LegacyStrokeFaceSamplePolygonExecutionRequest Canvas::make_stroke_draw_samples_request(
|
||||
int face_index,
|
||||
std::vector<vertex_t>& polygon_vertices,
|
||||
|
||||
Reference in New Issue
Block a user