Extract preview mix pass execution

This commit is contained in:
2026-06-14 00:02:15 +02:00
parent cf859cd4c2
commit 3cd0bdb026
4 changed files with 84 additions and 59 deletions

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@@ -201,6 +201,10 @@ agent or engineer to remove them without reconstructing context from chat.
`execute_legacy_canvas_draw_merge_layer_texture(...)`; per-plane iteration, `execute_legacy_canvas_draw_merge_layer_texture(...)`; per-plane iteration,
temporary-stroke branch selection, and concrete layer RTT ownership remain in temporary-stroke branch selection, and concrete layer RTT ownership remain in
the legacy Canvas path. the legacy Canvas path.
- 2026-06-14: DEBT-0036 was narrowed again. `NodeStrokePreview::stroke_draw_mix()`
now routes the mix-pass execution request through
`make_stroke_draw_mix_execution_request(...)`; the retained path still owns
the concrete framebuffer, viewport, and draw ordering.
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::draw_merge()` temporary - 2026-06-13: DEBT-0036 was narrowed again. `Canvas::draw_merge()` temporary
composite setup now routes through `execute_canvas_draw_merge_temporary_composite(...)`; composite setup now routes through `execute_canvas_draw_merge_temporary_composite(...)`;
setup, sampler, texture, draw, and unbind callbacks still remain retained in setup, sampler, texture, draw, and unbind callbacks still remain retained in

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@@ -1870,7 +1870,7 @@ ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_stroke_ex
### STR-041 - Extract Preview Mix Pass Execution Ownership ### STR-041 - Extract Preview Mix Pass Execution Ownership
Status: Ready Status: Done
Score: no score movement Score: no score movement
Debt: `DEBT-0036` Debt: `DEBT-0036`
Scope: `src/node_stroke_preview.cpp`, `tests/paint_renderer/compositor_tests.cpp` Scope: `src/node_stroke_preview.cpp`, `tests/paint_renderer/compositor_tests.cpp`
@@ -1881,6 +1881,8 @@ Move the remaining `NodeStrokePreview::stroke_draw_mix()` execution ownership
into a retained helper so the callsite keeps only the structural mix-pass into a retained helper so the callsite keeps only the structural mix-pass
orchestration. orchestration.
Closeout: `cf859cd4`
Done Checks: Done Checks:
- `NodeStrokePreview::stroke_draw_mix()` no longer owns the mix-pass execution - `NodeStrokePreview::stroke_draw_mix()` no longer owns the mix-pass execution

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@@ -514,64 +514,11 @@ void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2
make_stroke_preview_mix_pass_request(*b, m_size)); make_stroke_preview_mix_pass_request(*b, m_size));
gl_state gl; gl_state gl;
[[maybe_unused]] const bool mix_ok = pp::panopainter::execute_legacy_node_stroke_preview_mix_pass( [[maybe_unused]] const bool mix_ok = pp::panopainter::execute_legacy_node_stroke_preview_mix_pass(
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest { make_stroke_draw_mix_execution_request(
.shader = mix_pass.shader, mix_pass,
.mixer_width = m_rtt_mixer.getWidth(), gl,
.mixer_height = m_rtt_mixer.getHeight(), bb_min,
.scissor_x = static_cast<int>(bb_min.x), bb_sz));
.scissor_y = static_cast<int>(bb_min.y),
.scissor_width = static_cast<int>(bb_sz.x),
.scissor_height = static_cast<int>(bb_sz.y),
.save_state = [&] {
gl.save();
},
.setup_mix_shader = [&](const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan& shader_plan) {
pp::panopainter::setup_legacy_stroke_composite_shader(
make_stroke_preview_mix_composite_uniforms(shader_plan));
},
.bind_mixer_framebuffer = [&] {
m_rtt_mixer.bindFramebuffer();
},
.configure_mix_target_state = [&](
int mixer_width,
int mixer_height,
int scissor_x,
int scissor_y,
int scissor_width,
int scissor_height) {
apply_stroke_preview_viewport(0, 0, mixer_width, mixer_height);
apply_stroke_preview_capability(pp::renderer::gl::depth_test_state(), false);
apply_stroke_preview_capability(pp::renderer::gl::scissor_test_state(), true);
apply_stroke_preview_capability(pp::renderer::gl::blend_state(), false);
apply_stroke_preview_scissor(
scissor_x,
scissor_y,
scissor_width,
scissor_height);
},
.bind_mix_inputs = [&] {
m_sampler_linear.bind(stroke_preview_composite_slots::kBackground);
set_active_texture_unit(stroke_preview_composite_slots::kBackground);
m_tex_background.bind();
set_active_texture_unit(stroke_preview_composite_slots::kStroke);
m_rtt.bindTexture();
set_active_texture_unit(stroke_preview_composite_slots::kDual);
m_tex_dual.bind();
set_active_texture_unit(stroke_preview_composite_slots::kPattern);
b->m_pattern_texture ?
b->m_pattern_texture->bind() :
unbind_texture_2d();
},
.draw_mix = [&] {
m_plane.draw_fill();
},
.unbind_mixer_framebuffer = [&] {
m_rtt_mixer.unbindFramebuffer();
},
.restore_state = [&] {
gl.restore();
},
});
assert(mix_ok); assert(mix_ok);
} }
@@ -931,6 +878,73 @@ NodeStrokePreview::make_stroke_draw_immediate_pass_sequence_request(
}; };
} }
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest
NodeStrokePreview::make_stroke_draw_mix_execution_request(
const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan& mix_pass,
gl_state& gl,
const glm::vec2& bb_min,
const glm::vec2& bb_sz)
{
return pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest {
.shader = mix_pass.shader,
.mixer_width = m_rtt_mixer.getWidth(),
.mixer_height = m_rtt_mixer.getHeight(),
.scissor_x = static_cast<int>(bb_min.x),
.scissor_y = static_cast<int>(bb_min.y),
.scissor_width = static_cast<int>(bb_sz.x),
.scissor_height = static_cast<int>(bb_sz.y),
.save_state = [&] {
gl.save();
},
.setup_mix_shader = [&](const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan& shader_plan) {
pp::panopainter::setup_legacy_stroke_composite_shader(
make_stroke_preview_mix_composite_uniforms(shader_plan));
},
.bind_mixer_framebuffer = [&] {
m_rtt_mixer.bindFramebuffer();
},
.configure_mix_target_state = [&](
int mixer_width,
int mixer_height,
int scissor_x,
int scissor_y,
int scissor_width,
int scissor_height) {
apply_stroke_preview_viewport(0, 0, mixer_width, mixer_height);
apply_stroke_preview_capability(pp::renderer::gl::depth_test_state(), false);
apply_stroke_preview_capability(pp::renderer::gl::scissor_test_state(), true);
apply_stroke_preview_capability(pp::renderer::gl::blend_state(), false);
apply_stroke_preview_scissor(
scissor_x,
scissor_y,
scissor_width,
scissor_height);
},
.bind_mix_inputs = [&] {
m_sampler_linear.bind(stroke_preview_composite_slots::kBackground);
set_active_texture_unit(stroke_preview_composite_slots::kBackground);
m_tex_background.bind();
set_active_texture_unit(stroke_preview_composite_slots::kStroke);
m_rtt.bindTexture();
set_active_texture_unit(stroke_preview_composite_slots::kDual);
m_tex_dual.bind();
set_active_texture_unit(stroke_preview_composite_slots::kPattern);
m_brush->m_pattern_texture ?
m_brush->m_pattern_texture->bind() :
unbind_texture_2d();
},
.draw_mix = [&] {
m_plane.draw_fill();
},
.unbind_mixer_framebuffer = [&] {
m_rtt_mixer.unbindFramebuffer();
},
.restore_state = [&] {
gl.restore();
},
};
}
Image NodeStrokePreview::render_to_image() Image NodeStrokePreview::render_to_image()
{ {
std::lock_guard<std::mutex> _lock(s_render_mutex); std::lock_guard<std::mutex> _lock(s_render_mutex);

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@@ -73,6 +73,11 @@ public:
bool copy_stroke_destination, bool copy_stroke_destination,
float zoom, float zoom,
const glm::vec2& size); const glm::vec2& size);
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest make_stroke_draw_mix_execution_request(
const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan& mix_pass,
gl_state& gl,
const glm::vec2& bb_min,
const glm::vec2& bb_sz);
void draw_stroke(); void draw_stroke();
void draw_stroke_immediate(); void draw_stroke_immediate();
Image render_to_image(); Image render_to_image();